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Esser-Z
Jun 3, 2012



The mighty Chapters of the Adeptes Astartes stand between Mankind and doom. Each is nigh unstoppable, able to break armies with ease. But not all threats demand massed forces and mighty armies. Some foes require a more delicate touch, while yet needing the might of the Space Marines. Thus the Deathwatch. More flexible than a force from any single chapter, a Deathwatch killteam is a precision instrument, cutting away the disease of xenos and heretics from the body of the Imperium.

You are veterans of the Deathwatch, selected from your chapters for your skills and your faith, both well proven upon the battlefield. Unlike lesser men and women, you do not fight for coin or personal power. To serve the Emperor is your most sacred duty, and though you may approach honor in different ways, you all know it well.

You may have worked together with the other members of your kill team in the past, but it is certainly possible you are operating as a team for the first time. You may have been assigned this post as an honor, recognising your skills. Then again, it may be a form of reprimand, or a way of getting a troublesome Marine out of the way for a time. Perhaps you simply drew a short straw, or happened to be available.

Raza Oberdan, the Watch-Captain who wrote your orders, did not say. She simply indicated that you are to be escorts for a certain Lord Castillon Antares Hemmingway Daven Sallio Du Vallen, Duke Outer Farspire, Baron Landencratz, High Emmissary, Master of Letters, Honoured of the Order of the Black Rose, Magister of the Seal, Protector of the Emperor's Interests, Knight of the Brotherhood of the Crimson Shield, Commisioner of the Red Dawn Sentinels, High Sword of the Oathsworn Covenant on a diplomatic assignment. While her language is properly formal, you get the distinct impression the Watch-Captain harbors no warmth towards the man.

You will be subject to his authority for the course of your operation. It is your holy duty to both protect Lord Castillon and ensure no foul interference with the proceedings. It should be simple enough. After all, you are no Tenth Company scouts. You are seasoned Space Marines, and you shall know no fear.


[A note on Astartes and Gender: The idea that ~biology~ prevents women from becoming Space Marines gets sillier and sillier as time passes. As such, we are ignoring that completely. A Space Marine can be any human gender, though their extensive modifications result in rather limited functional diffentiation between sexes.]


I'm going to be running Deathwatch, the game of Space Marines! You'll be starting out escorting a diplomat on a negotiation (you do not know who he's negotiating with); this will involve more than just fighting. You will have to accompany Lord Castillon to formal events and meetings; shooting these up is ill-advised. There WILL be combat as well, of course, for there are forces who would rather like diplomacy fail...

I'll probably be taking 4-6 players, though that may change depending on how many apps I get. I can answer questions in this thread, and I'm usually hanging in #acolyte on synirc. Feel free to hit me up there. I'm a big fan of communicating with players, including during chargen.

Planning to close for apps on the Sunday the 23rd, though if I get a ton of apps (or not very many), that could change.



Character Creation
28k EXP
Stats: 120 Point buy
Renown: 50 (Distinguished)
Max Wounds and fate.
Everyone has Mark 7 armor.
Talk to me if you want to play a member of a custom chapter--I'm perfectly cool with it, but I'd like to make sure you get something appropriately good.

House rule:
Buy social skills at half price, so you can actually do talking. Not Command, though. That one's a mariney standard and all. Basically if it's something that's social and also highly expensive for not being a normal Marine thing. I should make a list of these.
Half off Fellowship upgrades, too!

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movie nude sex scene Soluni, Tactical Marine of the Raptors

The battles in the Canis Salient in the Jericho Reach are a very different kind from what most tacticians and warriors of the Imperium are used to. Different from the usual xenos threats like the Orks or Eldar Corsairs, the young Tau Empire is a very dynamic race, most of their technology is on par with Imperial equivalent and they use many auxiliary xenos races, and even humans when they can. Even with their relative small size in territory compared to the Imperium of Man, they prove a very serious threat, as they are diplomatic when possible, subverting entire planets to their cause. On the battlefield they're flexible and mobile, constantly adjusting their tactics to the changes on the battlefield, using their battlesuit technology to win skirmishes and eventually entire battles.

Even for Adeptus Astartes, few warrior survived against the blue-skin aliens, fewer still actually thrived against them. Soluni, a veteran tactical marine of the Raptors chapter, was one of the latter. A successor chapter from the Raven Guard, they've been nearly brought to extinction ages past, which radically changed the way they acted on the battlefield.

When Soluni was inducted into the Deathwatch and sent to the Watch Fortress Erioch on the Jericho Reach, they recognized her particular skills in stealth operations, sniping, infiltration and scouting. Skills sorely needed in the Canis Salient. Favoring either the Scout Marine's sniper rifle for particular stealthy operations or the Stalker bolter variant, Soluni participated in the most specialized missions against the Tau Empire on diverse worlds of the Salient, eliminating Ethereal advisers, auxiliary races commanders and even human rebels sympathizers.

On the actual battlefields when necessary, she took his chapter teachings at heart, always thinking outside the box (or more specifically, outside the Codex Astartes) to prevail over his enemies. Much to her surprise, Soluni actually started to naked japanese women videos enjoy fighting against the Tau. Such a sentiment was foreign to her, used to stand side by side with her grim and fatalist brothers and sisters of the Raptors.

She enjoyed having his skills tested to the limits, thrilled at the prospect of each battle turning into a surprise, as she was quickly forced to adapt to new situations, refining his tactical acumen with every victory. She knew she was honoring Mordicus, an ancient warrior that Soluni uses his Mark 2 helmet on her armor, making use of ancient and improved targeting mechanisms to find weak spots in enemy formations and armor. But she always wonders what her fellow Raptor brothers would think at seeing her behavior in the battlefield.

When an unusual request for diplomat escorting arrived at Watch Fortress Erioch, the flexible tactical marine of the Raptors chapter was one of the names in the list that would be considered for such a task.

code:
Name: Soluni
Chapter: Raptors
Specialty: Tactical Marine
Demeanour: Flexible (Canis Salient)

Stats: 
WS:  35     30 +5 (PB) 
BS:  65     30 +20 (PB) +10 (Advances) +5 (Helm of Mordicus)
Str: 35     30 +5 (PB)
T:   45     30 +10 (PB) +5 (Advances)
Ag:  65     30 +20 (PB) +5 (Chapter) +10 (Advances)
Int: 45     30 +10 (PB) +5 (Advances)
Per: 60     30 +20 (PB) +5 (Chapter) +5 (Advances)
WP:  50     30 +10 (PB) +10 (Advances)
Fel: 60     30 +20 (PB) +10 (Advances)

Wounds: 23/23
Fate Points: 5/5
Insanity: 0
Corruption: 0
Renown: 50

Skills:
Acrobatics (Ag)
Awareness+10 (Per)
Charm (Fel)
Concealment+20 (Ag)
Ciphers (Chapter Runes, Xenos Markings) (Int)
Climb (Str)
Common Lore (Adeptus Astartes, Imperium, War, Deathwatch, Jericho Reach) (Int)
Concealment (Ag)
Command+10 (Fel)
Dodge (Ag)
Drive (Ground Vehicles) (Ag)
Forbidden Lore (Xenos) (Int)
Intimidate (Str)
Inquiry (Fel)
Literacy (Int)
Navigation (Surface) (Int)
Scholastic Lore (Codex Astartes) (Int)
Silent Move+20 (Ag)
Speak Language (High Gothic, Low Gothic, Tau) (Int)
Tactics (Recon and Stealth)+20 (Int)
Tracking (Int)

Talents:
Air of Authority
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Combat Formation
Deathwatch Training
Deadeye Shot
Guerrilla Training
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Marksman
Mighty Shot
Quick Draw
Resistance (Psychic Powers, Heat)
Storm of Iron 
Target Selection
True Grit
Unnarmed Master
Unnarmed Warrior


Special Abilities:
Tactical Expertise
Stealth Operations: The Space Marine gains a bonus of +10 Kill
Markers and +1 Renown for every completed assassination
or stealth-based mission objective.

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Solo Mode Abilities:
Marksman's Honour

Squad Mode Abilities:
Clean Kill
Swift Withdrawal

Equipment:
Astartes Power Armour Mark 7 "Aquila"
  10 AP Body 8 AP Legs, Arms 7 AP Head
  Helm of Mordicus +5 Auto Senses, +5 Ballistic Skill, 
                   +10 Command Tests, +5 Fel with fellow Space Marines
Astartes Bolt Pistol
Astartes Bolter w/ Fire Selector
1 clip of Kraken Rounds
Combat Knife
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair Cement
Marksman Combat Sight
  Shadow Light
  Focal Targeter

Experience: 28000
Expendable: 16000/16000

~Rank 0~ 1000/1000
Intelligence(Simple)               500
Toughness(Simple)                  500

~Rank 1~ 4000/4000
Canis Salient: Stealth Operations  400
Guerrilla Training                 1000 
Marksman                           600
Acrobatics                         100
Concealment+20                     600
Silent Move+20                     500
Tactics (Recon and Stealth)+20     500
Resistance (Heat)                  300

~Rank 2~ 4000/4000
Fellowship (Simple)                100
Fellowship (Inter)                 300
Ciphers (Xeno Markings)            300
Charm                              400
Perception (Simple)                500
Agility (Simple)                   500
Air of Authority                   500
Rapid Reload                       200
Willpower (Simple)                 200
Ballistic Skill (Simple)           500
Mighty Shot                        500

~Rank 3~ 4000/4000              
Willpower (Inter)                  500 
Command+10                         500
Common Lore (Jericho Reach)        400
Combat Formation                   600 
Ballistic Skill (Inter)            1000
Agility (Inter)                    1000    

~Rank 4~ 3000/3000
Deadeye Shot                       500     
Target Selection                   800
Storm of Iron                      800
Speak Language (Tau)               200
Awareness+10                       300
Inquiry                            400

01:48 frajaq .roll 1d5 mark 7 history table
01:48 imouto frajaq: mark 7 history table: 5 (1d5=5) (Choose any table, choosing Skills of the Artificer)
01:52 frajaq .roll 1d10 skills of the artificer
01:52 imouto frajaq: skills of the artificer: 9 (1d10=9) move 1 up to get Helm of Mordicus

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Lord Koth
Jan 8, 2012




naked girls coloring pages Astelan

Ravenwing Veteran going here.

hillary swank nude photos Leaving room in EXP expenditure for Social skills once there's an official list of reduced cost skills(Interrogation is technically a Social skill, right? I mean, among other things you are talking with them).

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19:49:09 | <LordKoth> .roll 1d10
19:49:10 | <imouto> LordKoth: 4 (1d10=4) - Mk 6 "Corvus"
19:50:02 | <LordKoth> .roll 2d5
19:50:03 | <imouto> LordKoth: 9 (2d5=5, 4) - Choose one & Skills of the Artificer
19:52:30 | <LordKoth> DW Core Book History Table
19:52:43 | <LordKoth> .roll 2d10
19:52:45 | <imouto> LordKoth: 15 (2d10=9, 6) - To Forget is to Forgive. Forget Nothing & Gauntlets of Xirion

pre:
Name: Astelan
Career: Assault Marine(Ravenwing Veteran)
Chapter: Dark Angels
Demeanor: Sons of the Lion, Calculating
History: Preserved the Secrets of the Chapter


WS:  60(70)   30 +20 +10[Advance] +10[History]
BS:  50       30 +15 +5[Chapter]
STR: 50(70)   30 +10 +10[Advance] +(20)[Armor]
TGH: 40       30 +10
AGI: 60(70)   30 +20 +10[Advance] +(10)[Armor]
INT: 40       30 +05 +5[Chapter]
PER: 50       30 +10 +10[Advance]
WIL: 53       30 +20 +3[Deed]
FEL: 40       30 +10

Wounds: 23
FP: 5

IP: 5
CP: 0
Renown: 50(Distinguished)


Skills:
Acrobatics[AGI]
Awareness +10[PER]
Ciphers(Chapter Runes)[INT]
Climb[STR]
Common Lore(Adeptus Astartes)[INT]
Common Lore(Deathwatch)[INT]
Common Lore(Imperium)[INT]
Common Lore(War)[INT]
Concealment[AGI]
Deceive[FEL]
Dodge[AGI]
Drive(Ground Vehicle) +10[AGI]
Drive(Skimmer) +10[AGI]
Forbidden Lore(Adeptus Astartes)[INT]
Forbidden Lore(Dark Angels)[INT]
Forbidden Lore(Traitor Legions)[INT]
Forbidden Lore(Xenos)[INT]
Interrogation +20[WIL]
Intimidate[STR]
Literacy[INT]
Navigation(Surface)[INT]
Pilot(Personal) +10[AGI]
Scholastic Lore(Codex Astartes)[INT]
Silent Move[AGI]
Speak Language(High Gothic, Low Gothic)[INT]
Tactics(Recon and Stealth) +10[INT]
Tracking[INT]


Talents:
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Counter Attack
Deathwatch Training
Heightened Senses(Hearing, Sight)
Killing Strike
Mental Fortitude
Nerves of Steel
Quick Draw
Resistance(Psychic Powers)
Rival(Inquisition)
Scourge of Heretics
Signature Wargear(Power Sword)
Signature Wargear(Master-Power Sword: +10 Atk rolls)
Swift Attack
Takedown
Talented(Drive[Ground Vehicle])
True Grit
Unarmed Warrior
Wall of Steel


Traits:
Unnatural Strength(x2)
Unnatural Toughness(x2)


Special Abilities:
Wrathful Descent: Deal an additional 1d10 magnitude damage to a horde after a successful melee attack. Only usable in Squad Mode
Skilled Rider: Never suffers a penalty greater than -10 for dangerous terrain or other hazards; may perform the Evasive Manoeuvring action as a Half Action
Advanced Reconnaissance: When on a Bike, Attack Bike, or some variety of Land Speeder, a Ravenwing Veteran may not enter Squad Mode except with those similarly mounted,
  and may not use the Stoic Defense Solo Mode. Restrictions are waived as soon as the Battle-Brother dismounts.


Equipment:
-Astartes Mk 6 "Corvus" power armor
--Body 9 AP/Head 8 AP/ Arms 7 AP
--+15 Autosenses
--+10 AGI
--To Forget is to Forgive. Forget Nothing(Gain Hatred[Choose one(CSM chosen)])
--Gauntlets of Xirion(AP 7 on arms, +10 WS, +5 FEL with Loyal members of the Imperium)
-Astartes bolt pistol
-3 Astartes frag grenades
-3 Astartes krak grenades
-Astartes combat knife
-repair cement
-Astartes chainsword
-Astartes jump pack
-Deathwatch Bike(with Teleport Homer)
-Ceremonial Sword [1d10+3 Pen. 2 Balanced]
-Signature Wargear: Master-crafted Power Sword


Experience Spent: 25400/28000(13400/16000 Usable)
Starting 1000/1000
-Ravenwing Veteran Advanced Specialty - 1000

Rank 1 3800/4000
-Deed: Initiate of Secrets - 300
-Interrogation - 200
-Interrogation +10 - 200
-Interrogation +20 - 200
-Awareness +10 - 200
-Drive(Skimmer) - 500
-Drive(Ground Vehicle) +10 - 500
-Forbidden Lore(Traitor Legions) - 400
-Simple WS - 200
-Simple STR - 200
-Simple AGI - 200
-Simple PER - 200
-Signature Wargear(Power Sword) - 500

Rank 2 4000/4000
-Intermediate WS - 500
-Intermediate STR - 500
-Intermediate AGI - 500
-Intermediate PER - 500
-Takedown - 500
-Signature Wargear(Master)(Power Sword - +10 Atk rolls) - 1000
-Pilot(Personal) +10 - 500


Rank 3 3000/4000
-Acrobatics - 400
-Wall of Steel - 700
-Drive(Skimmer) +10 -500
-Mental Fortitude - 800
-Tactics(Recon & Stealth) +10 - 400
-Forbidden Lore(Adeptus Astartes) - 200

Rank 4 1600/3000
-Counter Attack - 600
-Scourge of Heretics - 1000

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Jul 3, 2005

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cheap phone sex number Raknavalak the White Anvil

Raknavalak has served with dedication and distinction to the Black Templars for centuries, becoming a tech-marine more out of necessity for himself and his legion than any deep belief in the Omnimessiah. For his time spent as a tech-marine has been used keeping his legion's crusade ships running, and tending to his own bionics, and those of his comrades who have suffered loss in battle. He carries with him the black hatred all Templars have for the heretic and the xeno, and it is with both great honor and discomfort that he allows himself to be tithed to the Deathwatch.

For it is to the Templars Raknavalak owes his loyalty first, and where his beliefs strongly lie. To him, working alongside the xeno, aiding it, or accepting its aid, is anathema to his beliefs. In his past, he has butted heads with marines of other chapters on this touchy subject, and even risked his very life to stand against a radical inquisitor who wished to work with the eldar. It is the Inquisition's hope that the Deathwatch will put his hatred and strengths to good use, and temper them.

NAME: Raknavalak the White Anvil
SPECIALTY: Tech-Marine
CHAPTER: Black Templar
PAST: Trained a Neophyte

WS 51 (46+5)
BS 47
S [89] 59 (44+15)
T 59 (44+15)
AG 45
Int 58 (43+15)
Per 45
WP 49 (44+5)
Fel 40

Wounds: 21
Fate Points: 3
TB: 10
SB: 16

Demeanour: Zealous, Calculating
Solo Mode Ability: Righteous Zeal
Special Ability: Improve Cover, Master Armourer

Skills:
Forbidden Lore (Xenos)
Awareness
Ciphers (Chapter Runes)
Climb
Dodge
Common Lore (Adeptus Astartes, Imperium,War, Deathwatch)
Concealment
Drive (Ground Vehicles)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic, Techa-Lingua)
Tactics (Recon and Stealth)
Tracking
Tech-Use +10
Trade (Forge-Master)
Forbidden Lore (Necron)
Forbidden Lore (Archeo-Tech, Traitor Legions) +20
Security


Talents:
Deathwatch Training
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Heightened Senses (Hearing,Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Mechandrite Use (Servo-Arm)
Electro-Graft
Fearless
Hatred (Dark Angels, Psykers, Heretics, Traitor Legions)
Inspire Wrath
Hunter of Aliens
Logis Implant
Weapon Tech
Talented (Tech-Use)


Traits:
Unnatural Strength(x2)
Unnatural Toughness(x2)
Mechanicus Implants
Machine (3)


Equipment:
Astartes Artificer Armor
16 AP Body, Legs, Head (12 AP Base + 3 Machine + 1 History)
11 AP Arms (7 AP Base + 3 Machine + 1 History)

Astartes Bolt Pistol
Astartes Bolter (Godwyn) w/Fire Selector
Astartes Combat Knife
Astartes Frag Grenade (3)
Astartes Krak Grenade (3)
Astartes Power Axe
Astartes Servo-Arm
Astartes Servo-Harness
Deathwatch Tabard
MIU
Repair Cement
Bionic Arm
Bionic Leg



Experience: 0/16000 Effective: 28000

Fearless - 800
Hatred (Mutant, Psykers, Heretics) - 1500
Inspire Wrath - 1000
Hunter of Aliens - 1000
S +15 1700
T +15 1700
Int +15 1700
The Flesh is Weak 2 - 1600
Tech-Use +10 400
Logis Implant - 500
FL - Archeaotech +20 - 1200
Trade (Forge-Master) - 400
Talented (Tech-Use) - 500
Forge-Master - 2000 XP

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nude women showing pussy Vigilant Nemiel

pre:
Name: Nemiel
Demeanour: Sons of Lion, Spectre of Death
Chapter: Guardians of Covenant
Speciality: Tactical Marine
XP (unspent): 28 000 (0)

WS:40=30+10
BS:60=30+20+5+5
S:30=30
T:40=30+10
Ag:40=30+10
Int:60=30+20+5+5
Per:45=30+15
Wil:50=30+15+5
Fel:60=30+20+5+5

Wounds: 23
Fate: 5
IP: 0
CP: 0
Renown: 50 

Skills:
Forbidden Lore (Xenos, Deathwatch +10, Inquisition, Adeptus Astartes, Traitor Legions, Necrons, Archeotech)
Ciphers (Chapter Runes, Deathwatch, Inquisition)
Concealment
Common Lore (Deathwatch, Adeptus Astartes, Imperium, War, Jericho Reach, Imperial Guard, Ecclesiarchy, Tech)
Dodge
Awareness
Drive (Ground)
Climb
Intimidate
Literacy
Navigate (Surface)
Tracking
Tactics (Defensive, Recon and Stealth)
Silent Move
Scholastic Lore (Codex Astartes)
Speak Language (High Gothic, Low Gothic, Eldar, Necron)
Trade (Valet)
Command +10
Interrogation
Charm
Deceive
Demolitions
Scrutiny
Evaluate

Talents:
Deathwatch Training
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Unarmed Master
True Grit
Infused Knowledge
Peer (Deathwatch)
Talented (Forbidden Lore (Xenos))
Rapid Reload
Air of Authority
Double Team
Mighty Shot
Signature Wargear (Master) (Melta)
Cleanse and Purify
Combat Formation
Marksman
Iron Discipline
Astartes Meltagun
-Weapon Charm
-+10 BS

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
Little-Known Chapter

Special Abilities:
Tactical Expertise
Sharpening the Mind's Eye

Squad Mode Abilities:
Immovable Defence
Sustained Suppression 
With Every Last Breath
Angel's Wrath
Kill Switch
Living Death
Fury Preserves Us

Solo Mode Abilities:
Stoic Defence
Storm of Vengeance
Death's Bane

Gear:
Astartes Power Armour
-Mark 7
-Last Survivor
Astartes Combat Knife
Astartes Bolt Pistol
Astartes Bolter
-Fire Selector
1 clip of Kraken Rounds
3 Frak Grenades
3 Krak Grenades
Repair Cement

XP (Spent): 
Rank1: 4k
Return to Duty -400
Forbidden Lore (Adeptus Astartes) -200
Interrogation -200
Rapid Reload -200

Air of Authority -500
Simple Ballistic Skill -500

Double Team -200
Simple Willpower -200
Simple Fellowship -100

Intermediate Fellowship -250
Simple Intelligence -500
Ciphers (Deathwatch) -200
Ciphers (Inquisition) -200

Fury Preserves Us -350

Rank2: 4k 
Mighty Shot -500
Signature Wargear -500
Signature Wargear (Master) -1000

Ciphers (Xenos Markings) -200
Speak Language (Eldar) -200
Charm -400
Forbidden Lore (Traitor Legions) -400
Deceive -200
Scrutiny -200
Common Lore (Jericho Reach) -400

Rank3: 4k 
Cleanse and Purify -400
Combat Formation -600

Iron Discipline -600
Demolitions -400

Marksman -600
Common Lore (Imperial Guard) -200
Common Lore (Ecclesiarchy) -200

Trade (Valet) -300
Common Lore (Tech) -200
Tactics (Recon and Stealth) -400
Dead Stations Vigilant down payment -100

Rank4: 3k
Dead Stations Vigilant -1900

Command +10 -500
Forbidden Lore (Necrons) -200
Forbidden Lore (Archeotech) -200
Evaluate -200

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Werix
Sep 13, 2012

#acolyte GM of 2013

Blood raven something, either librarian or apothecary inbound.

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Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!



Kadai is a Librarian of the mighty Salamanders. Slow to decide, but stubborn when determined on a course of action, Kadai has served as an able adviser to several Kill-Team Sergeants, while his ability dive deep into the mind of a subject has made him an important asset to the Ordo Xenos. Just recently, Kadai spent many weeks on the hive world of Xenthon, finding and purging a cult that had begun to worship a traitor Night Lord as a living god, and also cutting the traitor down in single combat. But returning to the Watch Station, Kadai had little time to rest, now being asked to escort a diplomat on his mission...
pre:
Salamander Librarian - Kadai, Purger of Xenthon

WS:	30+10+10[+10]
BS:	30+10
S:	30+10+5[+2][+20]
T:	30+10(+5 Chapter)
AG:	30+10+5[+10]
INT:	30+20(+5 Chapter)
PER:	30+20+10
WP:	30+20+10
FEL:	30+10+5

Wounds:	18+5
Fate:	5
IP:     0
CP:     0
Renown:	50
XP: 150

Demeanour: Promethean Cult
Past: Primarch's Legacy
Primarch's Curse: Unyielding

mom vs girls sex Basic Skills
Awareness (Per)
Climb (S)
Dodge (Ag)
Concealment (Ag)
Intimidate (S)
Silent Move (Ag)

jack's teen america 6 Advanced Skills
Ciphers (Chapter Runes)
Command (Fel)
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) (Int)
Drive (Ground) (Ag)
Forbidden Lore (Xenos) (Int)
Literacy (Int)
Navigation (Surface) (Int)
Psyniscience +10 (Per)
Scholastic Lore (Codex Astartes) (Int)
Speak Language (High Gothic, Low Gothic) (Int)
Tactics (Defensive Doctrine) (Int)
Tracking (Int)
Trade (Armorer) (Ag)

sarah silverman sex scene Talents
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Deathwatch Training - Auto-confirm Righteous Fury results
Heightened Senses (Hearing, Sight) - +10 bonus to tests
Killing Strike - May spend FP to make All-Out Attack impossible to parry or dodge
Nerves of Steel - Reroll Pinning tests
Quick Draw - Ready as Free Action
Resistance (Heat, Psychic Powers) - +10 bonus to resist
Scourge of Heretics - +10 WS and +2 melee damage vs heretics
Swift Attack - Make 2 melee attacks with full action
True Grit - Halve Critical Damage
Unarmed Master - Unarmed attack does 1d10+SB
Warp Conduit - +1 PR when pushing, -10 on Psychic Phenomenon

sex with teenager video Deeds
We Are All One
	Support Range +1, Second-in-Command

people having sex live Traits
Unnatural Strength (x2)
Unnatural Toughness (x2)

hot girls eating pussy Solo Mode Abilities
Fire-Born
May add Proven (2) or remove Unreliable, Unbalanced, or Unwieldy from 1 weapon. Rank 3: Being on fire is no problem

is oral sex wrong Squad Mode Abilities
Into the Fires of Battle
Cost: 3
SM and those in Support Range may make Half Move w/ 2 Standard Attacks

Unto the Anvil of War
Cost: 3
Everyone in Support Range gain +2 TB, but AgB halved (round up)

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Psychic Rating: 6

Augury
Asks questions of Emperor's Tarot

Fury of the Salamander
Range: 2d10+PR
3d10+5 Energy damage in (Range by 1 meter) line, Pen = PR, Challenging Dodge. If not killed, Fear (1) test

Heat of the Furnace
Anyone within 1xPR m of Librarian take Challenging T test or 1 level of Fatigue. Melee attacks do +PR damage, those hit must pass Ag test or catch fire.

Inspire
Range: 5xPR m
Number of targets = PR; +10 to overcome Pinning and against Fear

Long-Range Telepathy
Range: 50 x PR km

Smite
Range: 10 x PR m; 1d10 x PR E; Pen = PR; AOE = 1 x PR m radius

Vulkan's Anvil
Force Field of 5xPR strength, cannot overload

mature woman eating pussy Equipment
Astartes Power Armor Mark VII
	AP 8 Head, 10 Body, 7 Arms, 8 Legs
	Battle Scars: Blood of the Enemy. Fear (1)
	Skill of the Artificer: Gauntlets of Xirion. AP 7, +10 WS, +5 Fel w/ Loyalists

Astartes Infernus Pistol (Signature Weapon)
	10m; S/-/-; 2d10+12 E; Pen 12; 4/clip; Reload: Full Rd; Req 35

Astartes Force Sword - 1d10+2+PR R, Pen 2+PR, Balanced, Special
	Opposed Willpower Test to do +1d10 damage per DoS (no armor or TB mitigation)

Astartes Bolter w/ Fire Selector
Astartes Bolt Pistol
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Astartes combat knife
repair cement
one Chapter Trapping - Wyrm Hide (+2 S)

Char Gen 1000/1000
Trade (Armorer) (Ag) 600
WS +5 200
WP +5 200

Rank 1 4100/4000
Rite of Sanctioning 400
Long-Range Telepathy 750
Heat of the Furnace 500
Fury of the Salamander 1000
Trade (Armorer) (Ag) 600
Fel +5 350
WP +5 500


Rank 2 3750/3900
Psy Rating 4 500
Psyniscience +10 400
We Are All One 400
Signature Wargear (Weapon) 500
Talented (Armorer) 500
Ag +5 750
Per +5 200
Per +5 500
WS +5 500


Rank 3 4000/4000
Vulkan's Anvil 1500
Psy Rating 5 500
Warp Conduit 800
Swift Attack 700
S +5 500

Rank 4 3000/3000
Psy Rating 6 1000
Scourge of Heretics 1000
Signature Wargear (Master)(Weapon) 1000

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Thanatosian
Apr 16, 2013

Angrier, Bitterer Man


Grimey Drawer

Working on a Storm Warden Assault Marine.

Is it okay if I take an armor reroll? I ended up with Mark 7 armor Cannibilized with... Mark 7 armor. Like, literally nothing unique.

I'm not even sure why they put the "Cannibilized" entry on the table.

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Rockopolis
Dec 21, 2012

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I need to dust off the books, but I might want to do a White Scars Apothecary with a jump pack. A Parapothecary, as it were.

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John Dyne
Jul 3, 2005

Well, fuck. Seriously?




free naked gf pics Raknavalak - The Necron Incursion

Even though the Deathwatch and Inquisition had reprimanded him, he knew what he had done was right in the Emperor's eyes, and to his Legion, he had done something incredibly heroic. But buried in his pride was the glowing ember of hate, hatred for the Dark Angel who had let the xeno and the heretic go, hatred for the denial of glory upon his name and his Legion, and a burning hatred for all things alien.

It had happend upon the planet of Sovereign, a world destroyed by Exterminatus and infested with the hated xeno. He and his kill-team had landed and had put numerous traitorous chaos marines to their ultimate reward, and had wrestled lost and holy technology from their filty hands. It had been a triumph for him, as a forge master, to reclaim a suit of terminator armor, and to gather the arms and armor of xenos to study for weaknesses.

Down in the bowels of the planet, he faced off against their elected leader, calling to light the Dark Angel's heresy and cowardice. He had wished to offer succor to the eldar, to enlist their aid, and for the Black Templar that very idea was anathema. He cared not for the eldar's expertise in fighting the necron; he cared not that an inquisitor of the highest honor would consort with them, and even called her devotion to the empror into question. The other marines agreed, to some small extent, but not to their fullest.

And then it had happened. Pinned between a monstrous necron abomination and its skeletal supporters and the sorcerous legions of World Eaters, the eldar appeared, making ther move. The Templar had battered the sorcerer leader of the chaos marines to his knees, and behind him, the vehicles of the kill team and the Iron Hands legion they had rescued blew holes in the necron monstrosity. But even as he struck the killing blow on the sorcerer, the Templar's eyes were locked on the heretical inquisitor before him, and the eldar seer council that flanked her.

Words were exchanged. Tempers flared, and the Templar was ordered to stand down, to stay his blade and show the proper respect to an inquisitor of the Ordos Xenos, one who was stationed high within Deathwatch. But the Templar knew the deceit of the heretic and the xeno when he saw it. He knew the truth of the matters before him. And so he swung his axe, and buried it within the chest of one of the xenos warlocks, and cried out to the Emperor for His strength and skill. He became a dervish amongst the startled xenos, but their psychic powers battered him back away from them, and they readied their blades; his advantage had been lost, but he did not care. His muscles ached, and his breath was ragged, but his duty was not yet done. He would die ridding the universe of the witches he saw before him, and he would perish with pride.

He caught his breath and screamed out once more, charging forward. The xenos had their blades readied, and the inquisitor stood back, trying to channel the power of the warp. The air hissed and popped, and the Templar stumbled, before falling prostate before the xenos. He howled in pain and rolled, looking down to see the smoking ruin of his leg, blasted off at the knee; behind him stood the Dark Angel, melta gun still hissing at it cooled, and the traitor lowered his weapon with a look of pity. Fury welled up in the Templar's chest and he scrambled, trying to get to his feet, but the world faded at the edges of his vision as he exerted himself. Hearing footsteps behind him, he turned, and felt the palm of the inquisitor upon his brow. A single word was spoken, and the Templar collapsed into a deep slumber.

Time passed. When he awoke, the Templar had found himsef aboard one of his legion's Crusade ships. His leg had been replaced with a bionic, and his armor had been stripped and cleaned and modified to accept the replacement. Another Templar, one of much higher rank, spoke with him of what had occured. He had been dismissed for his indiscretion, and the kill team had moved on without him; the council yet lived, and so did the Dark Angel. A deep melancholy set upon the Templar's mind, and he sank his head into his pillow, staring darkly at the ceiling.

kristen stewart fake nude "But there is another team that could use you, Raknavalak. You yet remain our tithe to the Deathwatch, even moreso know than before, knowing that there are members of our own brotherhood that would foolishly stand with the xenos." The other Templar stood from his knee, placing a hand on the prone forge master's shoulder. stolen homemade porn videos "Continue your mission, brother. Bring glory to the Imperium, and death to the witch and the xeno. Do not bend your knee to this notion of peace with the alien; remember the codex. Remember your legion. You do us proud."

From then, he prepared for a new mission. He prepare for the Deathwatch to re-assign him, to put his skill with a blade and expertise with technology to use. He prayed with fervor, knowing that he would someday avenge and make right the wrongs set forth by the Dark Angel who had crossed him; he would make the universe a better place.

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Werix
Sep 13, 2012

#acolyte GM of 2013

real amatuer porn free Apollis Heinguard, Fourth Heir of the Heinguard Line (Title Forfeited Upon Induction Into the Blood Ravens)

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quote:

+++Secure Inquisition Communication+++
From: Inquisitor Hamilton, calixis Sector
To:Raza Oberdan, Watch Captain
Re: Lord Castillon Escort Mission

Hail to you Raza, I did not expect a communication from you any time soon. I reviewed the list of potential Deathwatch marines for your mission involving that silly fop Castillon. One of them stands out to me from prior interactions, and that would be Apothecary Apollis from the Blood Ravens. I think given the parameters of the mission he would be perfect.

He originates from Hive World Meridian, one of the Blood Ravens recruitment worlds. He was a a Scion of a Rogue Trader Dynasty, fourth in line to the Warrant. Close enough to have power, but far enough to never have any real ambitions for the title of Rogue Trader. That said, he would have wanted for nothing. He was being educated as a spy-master for his CUncle who did hold the Warrant; training that required a lot of knowledge related to human biology, so as to identify and treat potential poisonings.

Here's where things get interesting darling. Seems little old Apollis didn't much want to be second, or should I say fourth, fiddle to his uncle. On Meridian, when the Blood Ravens come for their trials, it's usually only low-hive gangers that participate in the Blood Trials, and the nobles watch on it as sport. Apollis seemed enamored with the blood trials and wanting to be an Astartes, so after completing his education at 23 standard Terran years, he signed up for the next trials. Called The Nob by the gangers, they weren't much laughing when Apollis, skills honed from an upbringing of idle sword fights, bested the gangers.

Twenty three is a little old for implantation, but the Blood Ravens take their recruits old at times. This leads to greater memories of their prior lives, which would mean he was a natural for being an apothecary. However, gene seed implantation in candidates that age does run the risk of mutation. The Black Carapace didn't take on his arms, and rather than send him packing to the serfs, the decision was made to just lop them off and replace them with cybernetics.

So why use him for the mission? Frankly, he's as foppish as Castillon, so out of all the Astartes candidates you have, he'd be the one least likely to want to kill the dumb son of a Grox. Plus, as a Blood Raven, he'll be a little more amenable to less traditional things, and since you're sending Castillon to negotiate with naked girls on bikes REDACTED, he'll be less likely to run around crying Heresy.

Until next time sweetie,

Inquisitor Hamilton, Ordos Xenos.

code:
Name: Apollis Heinguard, Fourth Heir of the Heinguard Line (Title Forfeited upon Induction into Blood Ravens)
Chapter: Blood Ravens
Specialty: Apothecary
Demeanour: Gregarious
Chapter Demeanor:  Secrets of the Dark
Past: Marked by the Inquisition

Stats: 
WS:  60     30 +20+10
BS:  40     30 +10
Str: 40(60) 30 +10
T:   40     30 +10
Ag:  40     30 +10
Int: 70     30 +20+15+5
Per: 60     30 +10+10
WP:  40     30 +10
Fel: 50     30 +20

Wounds:25/25=23+2 
Fate Points: 4/4= 5-1(deed) 
Insanity: 0 
Corruption: 0 
Renown: 50 

Skills:
Awareness
Ciphers  (Chapter  Runes)
Climb
Chem Use +20
Charm +10
Dodge
Common Lore (Adeptus Astartes, Imperium, War, deathwatch)
Concealment
Drive  (Ground  Vehicles)
Forbidden Lore (Xenos, black Library, psykers)
Forbidden Lore (heretics, psykers) +20
Intimidate
Literacy
Navigation  (Surface)
Medicae +20
Scholastic  Lore  (Codex Astartes,Bureaucracy)
Scholastic Lore (Heraldry, Occult, Chymistry) +20
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Choose one)
Tracking
Tech Use

Talents:
Ambidextrous
Astartes  Weapons Training
Bulging Biceps
Deathwatch Training
Heightened  Senses  (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Peer (Nobility and royalty)
Sound Constitution x2
Signature wargear (master)
Polyglot
Autosaguine
Hatred Orks
Sure Strike 
Foresight
Rapid Reaction

Special Abilities:
Create Toxins

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Solo Mode Abilities:
Foreknowledge

Squad Mode Abilities:
Attack: psychic Conclave
Defense: Battle Knowledge

Equipment:
2x Best quality Cybernetic Arms
Power Claw (master signature wargear +10 WS)
Astartes bolter with fire selector
reductor
narthecium
Astartes bolt pistol
3 Astartes frag grenades
3 Astartes krak grenades
Astartes combat knife
repair cement
Librarium Text (SL Chymistry)

Power Armor:
Mark 7 Aquila
History: Blood of those that came before (+10 on pinning tests)
AP 8/10
+20 str
+10 autosenses

Experience: 28000
Expendable: 15900/16000
Unspent:    100

~Rank 1~ 4000/4000
Peer (Nobility and Royalty) 600
Deed :Price of Victory      free
Sound Constitution x2      1000
Signature Wargear           500
Polyglot                    400
Forbidden Lore (heresy)     100
Forbidden Lore (psykers)    100
Scholastic Lore (heraldry)  100 
Scholastic Lore (Occult)    100
FL Heresy +10               200
FL psyker +10               200
FL Heresy +20               300
FL Psyker +20               300
SL Heraldry +10             200

~Rank 2~ 4000/4000
SL Occult +10               200
SL Hearldy +20              300
SL Occult +20               300   
Chem Use                    400  
Autosaguine                 500
Chem use +10                400
Medicae +10                 400
SL Chymistry                200
Hatred Orks                 500
Sig wargear (master)       1000

~Rank 3~ 4000/4000              
Chem use +20                400
Medicae +20                 600
SL Chymistry +10            200
Int Simple                  200
Int Intermediate            500 
Perception Simple           200 
Perception Intermediate     500
WS simple                   200
WS Intermediate             500
Interrogation               200
Interrogation +10           200 

~Rank 4~ 2900/3000
SL Chymistry +20            200
Sure Strike                 600
Tech Use                    500
FL Black Library            400
Foresight                   400
Rapid reaction              500
Charm                       400
Charm +10                   400
Int trained		   1000	
<Werix> .roll 1d10 power armor mark
<imouto> Werix: power armor mark: 6 (1d10=6)

<Werix> .roll 1d5 history table
<imouto> Werix: history table: 2 (1d5=2)

<Werix> .roll 1d10 battle scars
<imouto> Werix: battle scars: 7 (1d10=7)

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Thanatosian
Apr 16, 2013

Angrier, Bitterer Man


Grimey Drawer

how to rough sex Tarleigh Uldraig



Tarleigh Uldraig had been orphaned at a young age; forced to fend for himself, he nonetheless fought his way to the top of the heap at the initiation on Sacris. Forced to take care of himself, Tarleigh had picked up a lot of tricks, and being allowed to join the Space Marines lifted him out of a fairly miserable, poor life and into a greatly honoured position for his people.

Tarleigh was well-liked for his relentless optimism; his life with the Marines was one of service and hardship, but never having to worry about having enough food or shelter to survive was a great weight lifted. Tarleigh was seen as an unofficial morale officer, both for his upbeat attitude and encyclopedic knowledge of card games. While he was well-liked by his brothers, and fought with honor and pride, he had always felt slightly out-of-place within the rigid doctrine of the Storm Wardens. So, when an opportunity to join the Deathwatch came up, he leapt.

As unusual as it is, Tarleigh is looking forward to guarding the Ambassador; it seems like an opportunity for something the Emperor's Chosen so rarely get: a little R&R. Bringing on Space Marines for guard duty seems wasteful, but Tarleigh is not one to question the will of the Imperium.

code:
Name: Tarleigh Uldraig
Career:  Assault Marine
Chapter:  Storm Wardens 
Demeanor:  Gregarious, Aspire to Glory 
History:  Tank Gunner

WS:  70 (20) (+10 Adv) (+10 Gauntlets) 
BS:  30 
STR: 65 (20) (+10 Adv) (+5 Chapter) (x2, then +30 Armor)
TGH: 50 (10) (+10 Adv) (x2) (+10 poison/toxic, re-roll failures) (+20 ingested poison) (+30 vs. gases, may re-roll failures)
AGI: 60 (20) (+10 Adv) (-10 delicate tasks)
INT: 30 
PER: 60 (20) (+10 Adv)
WP:  50 (20) (+5 on tests w/shield)
FEL: 50 (10) (+10 Adv) (+5 vs. anyone loyal to Imperium)

Wounds:  25 (+2 Chapter)
FP:  5
Renown:  50

Insanity: 0
Corruption: 0

Skills:
  Awareness [PER] +10
     +10 (Helmet) +10 (Hearing, Sight)
  Carouse [T] +20
  Ciphers (Chapter Runes) [INT]
  Climb [STR]
  Common Lore (Adeptus Astartes) [INT]
  Common Lore (Deathwatch) [INT]
  Common Lore (Imperium) [INT]
  Common Lore (War) [INT]
  Charm
  Concealment [AGI] (-10 Size)
  Deceive [FEL] +10
  Dodge [AGI]
  Drive (Ground Vehicle) +10 [AGI] (+10 Talented)
  Forbidden Lore (Xenos) [INT]
  Gamble [PER] +20 
  Intimidate [STR] +10
  Literacy [INT]
  Navigation (Surface) [INT]
  Scholastic Lore (Codex Astartes) [INT]
  Scrutiny [PER] +10
  Search [PER] +10
  Sleight of Hand [AGI]
  Silent Move [AGI]
  Speak Language (High Gothic, Low Gothic) [INT]
  Tactics (Armoured Doctrine) [INT]
  Tracking [INT]
  Pilot (Personal) [AGI] (+20)

Talents:
  Ambidextrous
  Astartes Weapons Training
  Bulging Biceps
  Deathwatch Training
  Heightened Senses (Hearing, Sight)
  Hunter of Aliens
  Killing Strike
  Nerves of Steel
  Quick Draw
  Resistance (Psychic Powers)
  Swift Attack
  True Grit
  Unarmed Master
  Crushing Blow
  Double-Team
  Duty Unto Death
  Lightning Attack
  Lightning Reflexes
  Signature Wargear (Master, Astartes Storm Shield)
  Thunder Charge
  Wall of Steel
  
Traits:
  Unnatural Strength (x2)
  Unnatural Toughness (x2)
  Dark Sight

Special Abilities:  

Wrathful Descent - Extra 1d10 magnitude damage when charging hordes in squad mode

Squad Mode Abilities:  

Lightning Strike
Shield and Sword

Solo Mode Abilities:  

Thunder's Call
Feat of Strength
Renewed Vigour
Tank Commander

Equipment:
  Astartes Power Armour    
    +20 STR (after Unnatural Strength)
    Dark Sight, Heightened Senses (Sight/Sound)
    Osmotic Gill Life Sustainer
    Biomonitor/Injectors
    Vox Link
    Magnetized Boot Soles
    Nutrient Recycling
    Recoil Suppression
    Giant Among Men (+1 Size w/o penalties)
    Poor Manual Dexterity (-10)
    Thy Strength be Legend
    Gauntlets of Xirion
  Astartes Bolt Pistol
  Astartes Frag Grenades x3
  Astartes Krak Grenades x3
  Sacris Claymore
  Repair Cement
  Guardian Amulet (Chapter trapping, counts as a charm)
  Astartes Chain Sword
  Astartes Jump Pack
  Astartes Storm Shield (Signature Wargear, +5 on WP Tests)

Experience Spent: 27,550/28,000

Rank 1:  

Deed:  Battle Damage (Gauntlets of Xirion) (300)
Weapon Skill +5 (200)
Weapon Skill +10 (500)
Agility +5 (200)
Agility +10 (500)
Toughness +5 (500)
Fellowship +5 (250)
Fellowship +10 (500)
Carouse (100) D* 
Carouse +10 (100) D* 
Carouse +20 (100) D*
Gamble (100) D*
Gamble +10 (100) D*
Gamble +20 (100) D*
Search (400)
Sleight of Hand (400)
Double Team (200)
Signature Wargear (500)

Rank 2:

Awareness +10 (300)
Charm (400) D*
Deceive (200) D*
Pilot (Personal) +10 (500)
Scrutiny (200) D*
Crushing Blow (600)
Lightning Reflexes (500)
Lightning Attack (600)
Signature Wargear (Master) (1000)

Rank 3:  

Strength +5 (200)
Perception +5 (200)
Perception +10 (500)
Intimidate +10 (200) D*
Pilot (Personal) +20 (500)
Search +10 (400)
Thunder Charge (1000)
Wall of Steel (700)

Rank 4: 
Strength +10 (500)
Drive (Ground Vehicle) +10 (800)
Deceive +10 (200) D*
Scrutiny +10 (200) D*
Duty Unto Death (800)

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I assumed the discount on social skills applied to the following (marked with a D* on the sheet):

Carouse
Charm
Deceive
Gamble
Intimidate
Scrutiny

If we need a badass chauffeur, I'm in.

short hair porn stars free pussy eating porn Thanatosian fucked around with this message at Nov 24, 2014 around 19:48

frajaq
Jan 30, 2009

#acolyte GM of 2014


..You know looking at the apps so far I got confused, since this is 28k xp, the amount we have to actually spend is 15000 or 16000?

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John Dyne
Jul 3, 2005

Well, fuck. Seriously?



16k. C'Tan game was 29k XP and we had 17k spendable, so Rak was easy as gently caress to scale.

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frajaq
Jan 30, 2009

#acolyte GM of 2014


fffffff I always forget that ~rank 0~ XP, dammit. Fine, 1000xp is two simple characteristic advances for me anyway

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Werix
Sep 13, 2012

#acolyte GM of 2013

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fffffff I always forget that ~rank 0~ XP, dammit. Fine, 1000xp is two simple characteristic advances for me anyway

Since I ripped off your sheet exactly, I too will have to spend 1000 more exp.

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Thanatosian
Apr 16, 2013

Angrier, Bitterer Man


Grimey Drawer

Totally missed that, too.

Werix, I don't know if you have access to it or not, but if you do, you may want to look at Double Team; both Waci and I have it.

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Werix
Sep 13, 2012

#acolyte GM of 2013

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Totally missed that, too.

Werix, I don't know if you have access to it or not, but if you do, you may want to look at Double Team; both Waci and I have it.

Nope, I spent my extra 1k exp on getting increased int, becuase Blood Raven.

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Esser-Z
Jun 3, 2012



Changing the rules slightly. Everyone gets Mark 7 armor.

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Jul 21, 2014

You shouldn't be doing anything with fluorine.


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quote:

Name: Eva Eisensturm
Chapter: Imperial Fists
Specialty: Devastator
Demeanor: Studious
Chapter Demeanor: Sons of Dorn
Past Events: Last Stand

WS: 40 (30 + 10)
BS: 70 (30 + 20 +5adv+5adv+5adv+5adv)
S: 40 (30 + 10)
T: 50 (30 + 20)
Ag: 40 (30 + 10)
Int: 70 (30 + 20+5adv+5adv+5ad5adv)
Per: 40 (30 + 10)
WP: 50 (30 + 10+10 Chapter bonus)
Fel: 40 (30 + 10 )

Wounds: 23/23
Fate Points: 5
Movement(Half/Full/Charge/Run): 4/8/12/24
Insanity: 0
Corruption: 0
Renown: 50 (Distinguished)

Skills:
Awareness
Ciphers (Chapter Runes)
Climb
Dodge
Common Lore(Adeptus Astartes)
Common Lore(Imperium)
Common Lore(War)
Common lore(Deathwatch)
Concealment
Drive(Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation(Surface)
Scholastic Lore(Codex Astartes)
Silent Move
Speak language (High Gothic)
Speak Language (Low Gothic)
Tactics(Orbital Drop Procedures)
Tactics(Assault Doctrine)+20
Tracking
Demolition
Performer(Musician)

Talents and Traits:
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance(Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength x2
Unnatural Toughness x2
Deathwatch training
Unrelenting Devastation
Mighty Shot
Deadeye Shot
Crack Shot
Marksman
Combat Formation

Gear:
Mark 5 Power Armor (Heresy Pattern, Histories: Battered By War (+10 Intimidate -5 Charm; Terror By Thy Friend (Fear 1 against targets in melee):
Astartes Bolt Pistol:
3 Astartes Frag Grenades:
3 Astartes Krak Grenades:
Astartes Combat Knife:
Repair Cement
Ossific Relic (+3 WS vs Dark Eldar)
Astartes Heavy Bolter:
-Backpack Ammo Supply

XP(Spent/Unspent/Total): 27850/150/28000
Advances

1: 13000-16999
Intelligence +5 -750
Intelligence +5 -1500
Ballistic Skill +5 -200
Ballistic Skill +5 -500
Ballistic Skill +5 -1000
Mighty Shot -500
Tactics(Assault Doctrine) -100
Tactics(Assault Doctrine) +10 -100
Tactics(Assault Doctrine) +20 -100
Ballistic Skill +5 -1500

2: 17000-20999
Intelligence +5 -2000
Intelligence +5 -5000
Combat Formation -600
Crack Shot -500
Deadeye Shot -500
Demolition -400

3: 21000-24999
Performer(Musician) -400

4: 25000-29999
Marksman -500

Rolls:
[20:40:33] <contagonist> .roll 1d10 Power Armor Issue
[20:40:34] <imouto> contagonist: Power Armor Issue: 2 (1d10=2)
[20:43:02] <contagonist> .roll 2#1d5 history tables
[20:43:08] <contagonist> .roll 1d5 history tables
[20:43:08] <imouto> contagonist: history tables: 1 (1d5=1)
[20:43:09] <contagonist> .roll 1d5 history tables
[20:43:10] <imouto> contagonist: history tables: 5 (1d5=5)
[20:43:54] <contagonist> .roll 1d10 Power Armor History
[20:43:55] <imouto> contagonist: Power Armor History: 6 (1d10=6)
[20:44:15] <contagonist> .roll 1d10 Battle Scars
[20:44:16] <imouto> contagonist: Battle Scars: 6 (1d10=6)

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Dec 8, 2011

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free naked latina videos Pelagios Aurelio

Like many of his chapter, Pelagios serves with a quiet humility. His 15 minutes free time is usually spent reading through tomes of ancient wisdom, and he is quite fond of delivering an salient quote at the right time. In battle he takes to the skies, striking down on the foes of the Imperium like the Emperor's wrath made manifest. He is a stoic sort; as Pelagios is fond of saying, "faith is purest when it is unquestioning".

Pelagios has served with the Deathwatch for some time. Originally seconded as an Assault Marine owning to the Blood Angels' expertise in jump pack assault and Pelagios' own zeal and talent for dispatching xenos at the blade of a chainsword, he took his vows after surviving a brutal Tyranid assault on Hethguard. Pelagios and his Battle-Brothers held the line, dashing from horde to horde that they might buy enough time for reinforcements from the Storm Wardens to arrive. Though the position was held, Pelagios' wounds nearly claimed him; it was only through the ministrations of the Apothecarion and bionic implantation that he was able to return to battle.

The experience led Pelagios to undertake apprenticeship to the Deathwatch's Chaplains; after all, he was a living example of the God-Emperor's grace, thus it was only fitting that he bring this grace to others. Newly anointed in the service of the Deathwatch, Pelagios was assigned to the guard of Lord Castillon to ease him into the role.

quote:

Name: Pelagios Aurelio
Chapter: Blood Angels
Speciaity: Assault Marine -> Deathwatch Chaplain (3000)
Past Event: A New Beginning
Demeanours: Stoic, The Red Thirst

Special Abilities:
Angel of Death
Burst of Speed
Blood Frenzy
Descent of Angels
Feat of Strength
Fearsome Presence
Renewed Vigour
Wrathful Descent

Chapter Squad Mode Abilities:
Crimson Tide
Fury of Sanguinius
Conviction
Feel No Pain

Characteristics:
WS: 30 + 20 + 5 = 55
BS: 30 + 5 = 35
S: 30 + 20 = 50(x2)
T: 30 + 10 = 40(x2)
Ag: 30 + 15 + 5 = 50
Int: 30 + 10 = 40
Per: 30 + 5 + 5 (200) = 40
WP: 30 + 15 = 45
Fel: 30 + 20 = 50

Fate Points: 4
Wounds: 25
Movement: 5/10/15/30

Available XP: 15000
Spent XP: 15000
Total XP: 28000

Renown: 50 (Distinguished)

Skills:
Acrobatics +20 (1400)
Awareness +20 (1100)
Ciphers (Chapter Runes)
Charm (400)
Climb
Command (300)
Dodge
Common Lore (Adeptus Astartes, Deathwatch, Ecclesiarcy Imperium, War) (200)
Concealment
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy +10 (200)
Navigation (Surface)
Pilot (Personal) +20 (1000)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Assault Doctrine)
Tracking

Talents:
Ambidextrous
Astartes Weapons Training
Battle Rage (400)
Berserk Charge (600)
Bulging Biceps
Catfall (200)
Crushing Blow (600)
Deathwatch Training
Double Team (200)
Fearless
Frenzy (400)
Furious Assault (600)
Hatred (Orks, Tyranids, Tau) (1000)
Heightened Senses (Hearing, Sight)
Killing Strike
Lightning Attack (600)
Litany of Hate
Nerves of Steel
Quick Draw
Rapid Reaction (500)
Resistance (Cold, Heat, Psychic Powers) (600)
Sound Constitution (x2) (1000)
Swift Attack
True Grit
Two-Weapon Wielder (Ballistic) (500)
Two-Weapon Wielder (Melee) (500)
Unarmed Master
Wall of Steel (700)

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Weapons:
3 Frag Grenades (30m, S/-/-, 2d10 X, Pen 0, Blast (5))
3 Krak Grenades (30m, S/-/-, 3d10+4 X, Pen 6)
Crozius Arcanum w/ Dipole Mag-lock (1d10+7+10 E, Pen 7, Balanced, Power Field)
Astartes Combat Knife (1d10+2+10 R, Pen 2)
Astartes Chainsword (1d10+3+10 R, Pen 4, Balanced, Tearing)
Astartes Bolt Pistol (30m, S/3/-, 2d10+5 X, Pen 5, Clip 14, Full, Tearing)


Armour:
Skull Helm (Head, AP 9)
Mk 7 Aquila Armour (All, Body AP 10, Head/Arms/Legs AP 8)
History: Terror Be Thy Friend (Fear (1) when in melee)
Rosarius (Field Rating 50)

Equipment:
Exceptional Bionic Arm (Left)
Exceptional Bionic Heart
Astartes Jump Pack
Winged Jump Pack
Death Mask
Repair Cement
Icon of Inspiration


Rank 1:
Price of Victory (-1 Fate Point)
Sound Constitution (x2) (1000)
Two-Weapon Wielder (Melee) (500)
Two-Weapon Wielder (Ballistic) (500)
Berserk Charge (600)
Acrobatics (200)
Acrobatics +10 (600)
Frenzy (400)
Perception Simple Advance (200)

Rank 2:

Crushing Blow (600)
Pilot (Personal) +10 (500)
Lightning Attack (600)
Catfall (200)
Double Team (200)
Literacy +10 (200)
Awareness +10 (300)
Acrobatics +20 (600)
Battle Rage (400)
Charm (400)

Rank 3:
Common Lore (Ecclesiarchy) (200)
Command (300)
Rapid Reaction (500)
Awareness +20 (800)
Pilot (Personal) +20 (500)
Hatred (Orks) (500)
Hatred (Tyranids) (500)
Wall of Steel (700)

Rank 4:
Deathwatch Chaplain (3000)

<Dopethrone> .roll 1d5 armour history
<imouto> Dopethrone: armour history: 1 (1d5=1)
<Dopethrone> .roll 1d10 armour history
<imouto> Dopethrone: armour history: 7 (1d10=7)

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Rockopolis
Dec 21, 2012

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free onlinr sex games "Oh Emperor, we who are about to die, salute you."

A Letter Written with Finely Flowing Calligraphy posted:

Watch Captain Oberdan:

sensitive penis after sex As requested, our fairest Marine to accompany the diplomatic mission.
Laza's fought at my side for decades. She's a fearsome duelist, hero of a thousand battles, a brilliant apothecary, and has a gift for tongues. In short, she's the perfect attendant for your strange little mission.

In exchange for lending you my strong right arm, Laza's to be given access to your hypno-induction therapists, and I'll be counting on your support when I bring the venture we discussed before the Watch Commander.


-Veteran Sergeant Tobius

PS
crank 1 sex scene Just make sure she's not alone; as of late, she's become rather single-minded, and more than ever needs a squad covering her back.

Scrawled on the scrap of parchment posted:

Laza:
simon rex sex scene It may be that you will find what you seek in the archives.
But you can't fool me. And you can't fool yourself. You're dear to me, and Astorath's axe is a terrible fate.
Die in battle, old friend.


free japanese nude movies (I think I'll play the low Perception score, and probably the low Ballistic Score, as brushing up against the Black Rage. Seeing the shades of the Siege of Terra out of the corner of your eye tends to be really distracting, as is the effort it takes to maintain control. And of course, this is all totes secret)

code:
Name: Laza
Chapter: Blood Angels
Specialty: Apothecary (Sanguinary Priest) -> Chaplain
Past Event: Perils of the Black Rage
Demeanours: Gregarious, The Red Thirst

Stats:
WS: 65    30 + 20 (PB) + 05 (Chapter) + 10
BS: 30    30
ST: 40*2  30 + 10 (PB)
TO: 40*2  30 + 10 (PB)
AG: 55    30 + 20 (PB) + 05 (Chapter)
IN: 50    30 + 20 (PB)
PE: 30    30
WP: 50    30 + 20 (PB)
FE: 75    30 + 20 (PB) + 05 (Specialty) + 20

Wounds: 23
Fate Points: 5/5
Insanity: 0
Corruption: 0
Renown: 50

Skills:
Awareness (Per)
Charm (Fe)
Chem-Use (Int)
Ciphers (Chapter Runes) (Int)
Climb (S)
Carouse (Fe)
Command (Fe)
Deceive (Fe)
Dodge (Ag)
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) (Int)
Concealment (Ag)
Drive (Ground Vehicles) (Ag)
Forbidden Lore (Adeptus Astartes, Mutants, Xenos)
Interrogation (Fe)
Intimidate (X)
Literacy (Int)
Medicae +20 (Int)
Navigation (Surface) (Int)
Pilot (Personal)
Scholastic Lore (Codex Astartes, Chymistry, Legends) (Int)
Silent Move (Ag)
Speak Language (High Gothic, Low Gothic) (Int)
Tactics (Assault) (Int)
Tech-Use (Int)
Tracking (Int)


Talents:
Autosanguine
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Deathwatch Training
Duty Unto Death
Exemplar of Honor
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Polyglot
Quick Draw
Resistance (Poisons, Psychic Powers)
Signature Gear (Death Mask)
Signature Gear (Master) (Winged Jump Pack)
Talented (Medicae)
True Grit
Unarmed Master
Unarmed Warrior


Special Abilities:
Guardian of Purity
+10 Kill Markers for Handling Gene-Seed
Scion of Sanguinius

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Solo Mode Abilities:
Blood Frenzy
Descent of Angels

Squad Mode Abilities:
Blood Angels Attack Pattern: Crimson Tide
Blood Angels Defensive Stance: Conviction
Feel No Pain
Fury of Sanguinius

Equipment:
Crozius Arcanum
(1d10+7+8 E, Pen 7, Balanced, Power Field)
Astartes Chainsword
(1d10+3+8 R, Pen 4, Balanced, Tearing)
3 Frag Grenades
(30m, S/-/-, 2d10 X, Pen 0, Blast (5))
3 Krak Grenades
(30m, S/-/-, 3d10+4 X, Pen 6)
Astartes Bolt Pistol
(30m, S/3/-, 2d10+5 X, Pen 5, Clip 14, Full, Tearing)
Combat Knife
(1d10+2+8 R, Pen 2)

Skull Helm
(Head, AP 9) (+10 Intimidate)
Death Mask
(+1 FEAR)
Rosarius (Field Rating 50)
Mk 7 Aquila Armour (All, Body AP 10, Head/Arms/Legs AP 8)
History: Blood of Those Who Came Before (+10 vs Pinning)

Exsanguinator
(+5 Renown for Geneseed)
Reductor

Repair Cement
Purity Focus
-1 to Corruption Gains


Experience: 28000
Expendable: 16000/16000

~Rank 0~ 1050/1000
Sanguinary Priest 500 Specialty
Protecting the Chapter 400 Deed
Charm 150 (Sanguinary Priest, *.5)

~Rank 1~ 4000/4000
Scrutiny 200 (Sanguinary Priest, *.5)
Command 300 (Sanguinary Priest)
Lore Forbidden (Adeptus Astartes) 400
Lore Forbidden (Mutants) 400
Lore Scholastic (Legend) 500
Duty Unto Death 800
Exemplar of Honor 800
Signature Wargear (Death Mask) 500
Carouse (General, *.5) 100

~Rank 2~ 4000/4000
Signature Wargear (Master) (Winged Jump Pack) (General) 1000
Fellowship (*.5) 250
Fellowship (*.5) 500
Fellowship (*.5) 750
Fellowship (*.5) 1000
Autosanguine (Apothecary) 500

~Rank 3~ 4000/4000
Polyglot (General) 500
Deceive (General, *.5) 200
Interrogation (Apothecary, *.5) 100
Chem-Use (Apothecary) 400
Resistance (Poisons) 500
Pilot (Personal) General 100
Medicae+10 400
Medicae+20 600
Tech-Use 500
WS 200
WS 500

~Rank 4~ 3000/3000
CHAPLAIN

acolyte dice posted:

[2014-11-16 19:43:25] <Rockopolis> .roll 1d5 1d10 Armor History
[2014-11-16 19:43:26] <imouto> Rockopolis: 1d10 Armor History: 2 (1d5=2)
[2014-11-16 19:43:48] <Rockopolis> .roll 1d10 Armor History
[2014-11-16 19:43:48] <imouto> Rockopolis: Armor History: 5 (1d10=5)
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Esser-Z
Jun 3, 2012



I'm pleased with the interest I'm getting! Just a reminder, applications close this Sunday. I'd prefer at least a short bio with your sheets, so I've got an idea what the character is like. Doesn't need to be a long thing--I'm fully undestanding that characters evolve and get defined as you play/write them.

I'll get a complete list of discounted skills up after work. Should have done that from the start, sorry!


Thanatosian: Go ahead and reroll! Sorry, didn't notice your post!

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Thanatosian
Apr 16, 2013

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I'm pleased with the interest I'm getting! Just a reminder, applications close this Sunday. I'd prefer at least a short bio with your sheets, so I've got an idea what the character is like. Doesn't need to be a long thing--I'm fully undestanding that characters evolve and get defined as you play/write them.

I'll get a complete list of discounted skills up after work. Should have done that from the start, sorry!


Thanatosian: Go ahead and reroll! Sorry, didn't notice your post!
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sex and candy meaning Sebastian

Every Ultramarine knows the horrors of Macragge and the insult the Tyranid had inflicted upon the Ultramarine legion in its wake. The loss hurt the legion and its successor chapters deeply, as many brothers were slain on the planet's surface, and their geneseed lost to the ever consuming tide. The entire first company was wiped out, and with it, some of the greatest soldiers of the Imperium.

Sebastian, of the Novamarines successor chapter, was one of the marines who took part in the polar gambit to hold off Hive Fleet Behemoth, after surviving the destruction of the Hive he had been set to protect. During the course of the campaign, he learned well of the weaknesses of the Tyranid, and at one point lead the charge against a tyrant, wherein he shoved a krak grenade between the chitinous armor plates it wore; he was moments away from being torn limb from limb when the monstrous creature exploded, spraying him and his squad in gore.

Once the battle was complete, Sebastian was reassigned to aide in the defense against further incursions from the horrendous xenos. He took the Apocryphan oath, swearing to protect the Imperium from the foe that had cost him his home planet, and with it, was assigned to the Deathwatch, where he could teach the marines coming in about proper battle against the Tyranid.

And from there, he could also be assigned to teach the Guard, and the Navy, and every other military force within the Imperium. As long as he lives and the tyranid remain a threat, his work is incomplete.

NAME: Sebastian
SPECIALTY: Tactical Marine
CHAPTER: Ultramarine > Novamarine
PAST: Tyrannic War Veteran -> Crusade of One
Renown: 59

WS 30+10
BS 30+5+20
S 30
T 30+20
AG 30
Int 30+20
Per 30+10
WP 30+20+10
Fel 30+5+20+20

Wounds: 23
Fate Points: 5
TB: 10
SB: 6

Demeanour: Honor the Codex, Proud
Solo Mode Ability: Favored Son, Student of the Codex
Special Ability: Tactical Expertise

Skills:
Forbidden Lore (Xenos) +10
Awareness +10
Ciphers (Chapter Runes)
Ciphers (Deathwatch, Xenos Markings) +20
Climb
Dodge
Common Lore (Adeptus Astartes, Imperium, War)
Concealment
Drive (Ground Vehicles)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)+20
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Assault) +20
Tracking
Command +30
Medicae

Talents:
Deathwatch Training
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Hatred (Tyranids)
Talented (Command)
Air of Authority
Double Team
Mighty Shot
Fearless
Exemplar of Honor: May spend a fate point to regenerate cohesion equal to fel bonus once per round.
Duty Unto Death: Ignore stunning, fatigue, and injury during combat; all effects hit when combat ends.
Rapid Reaction
Target Selection
Storm of Iron

Traits:
Unnatural Strength(x2)
Unnatural Toughness(x2)
Tyrannic War Strategems: +10 to Tactics vs Tyranid
-Grenadier: May use a krak as chosen weapon during a charge, standard, or all out attack at -20. If successful, deals damage of krak grenade with its associated pen value to just the target, adding +1 pen per DoS on the roll.
-Slaughter the Swarm: Against a horde, add per or int bonus to number of hits gained, whichever is higher.
-Cleansing Flame: Any creature testing agi to avoid being set on fire but re-roll successful tests; against tyranid, random magnitude from flamer may be rolled twice and the highest result taken.
Defensive Genius: All defensive maneuvers cost -1 cohesion. Can implement the defensive maneuvers of any chapter in the squad at +1 cohesion.
Strike Team Specialist: All assault maneuvers cost -1 cohesion. Can implement the assault maneuvers of any chapter in the squad at +1 cohesion.

Traits:
Unnatural Strength x2
Unnatural Toughness x2
Fear (2)

Equipment:
MKVII 'Aquilia' Power Armor
-Terror Be Thy Friend: Gain Fear 1
-Blood of the Enemy: Boost Fear by 1.
Astartes bolt pistol
3 Astartes frag grenades
3 Astartes krak grenades
Astartes combat knife
repair cement
Heraldry Scroll
Astartes bolter with fire selector
one clip of Special Issue ammunition
Astartes Chainsword
Best Craftsmanship Baleful Eye x2
Best Craftsmanship Cybernetic Arm



Experience: 16000/16000 Effective: 28000

RANK 0 1000/1000
Tyrannic War Veteran 1000

RANK 1 4000/4000
FEL +5 100
FEL +10 250
FEL +15 500
FEL +20 750
Command +10 400
Command +20 400
Talented (Command) 500
Exemplar of Honor 800
Awareness +10 300

RANK 2 4000/4000
Tactics (Assault) +10 400
Tactics (Assault)+20 400
Duty Unto Death 800
Ciphers (Deathwatch) 200
Ciphers (Xenos Markings) 200
Ciphers (Deathwatch) +10 200
Ciphers (Xenos Marking) +10 400
Air of Authority 500
Double Team 200
Mighty Shot 500
Fearless 1000


RANK 3 4000/4000
Ciphers (Deathwatch) +20 200
Ciphers (Xenos Markings)+20 400
Tyrannic War Strategem 1000
Medicae 1000
Rapid Reaction 600

RANK 4 3000/3000
Price of Victory FREE
Battle Damaged 300
Defensive Genius 200
Strike Team Specialist 200
Target Selection 800
Storm of Iron 800
WP+5 200
WP+10 500


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ProfessorCurly
Mar 28, 2010



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little girl porn site Crusader of the Afterlight

==============
======][======
==============
girl paid for sex Subject: Alleged "Black Templar" Brother Arbogaust
Interrogator: EXPUNGED
Description: Armor is worn but well maintained. Pauldron
markings bear some resemblance to those used by the
Black Templar, but are not consistent with any known
Crusader fleet. Subject is approximately 6 inches shorter
than Marine average. Was equipped at time of arrival with
an older pattern Astartes assault shotgun, chain-ax and
an intricately engraved combat shield. Oddly, a lasgun
was also found among the equipment. The subject claims to
have never been issued a bolter or bolt pistol and seemed
somewhat surprised when asked.

Interrogation Summary: Subject claims to be a descendant
of a Black Templar crusade fleet that attempted to assault
an unusually large space hulk. When the hulk slipped into
the warp again, it dragged most of the crusader fleet with
it. After much destruction the hulk was purged, but warp
currents had taken them beyond the light of the Astronomicon.
Making use of limited, local warp routes they have converted
the hulk into a Stellar Fortress and maintain dominion over
three human worlds that had been lost to the Imperium some time
ago. Allegedly, he is part of an expedition sent to try and plot
a save route back to Imperial space, which was only partially
successful.

Conclusion: There is evidence to support this story. Contact was lost
with a Black Templar crusade at approximately that time period. Moreover
accompanying the expedition was a full regiment of infantry calling
themselves the "1st Afterlight Regiment of Squires" which have
were sent as their world's tithe to the Imperium. Plans to make
contact with this stranded Crusade fleet are being drawn,
recommend assignment of "Brother Arbogaust" to Deathwatch for
observation and to test his loyalty to the Emperor.

==============
======][======
==============

Arbogaust is most certainly a Son of Dorn, and his Black Templar ancestry is evident in his pauldron markings and the ceremonial tabbard he wears. But he is not a Black Templar by bearing, by any stretch of the imagination. Time out beyond the Emperor's light tempered his forebears' rage and hatred, and replaced it with a resolute practicality. They may fight with all the ferocity of their gene-brothers, but they do not seek out conflict with the same zeal.

This is partially to do with their brutal trial of combat aboard the Hulk that carried them beyond Imperial space. Many manufactoria were damaged or destroyed. Bolt shells are precious relics, irreplaceable and reserved for only the most worthy. Jump packs, many heavy weapons and specialist gear, the knowledge and facilities required to produce them lost. Their numbers too dwindled in those days and it instilled in them a frugality that defines much of their chapter character.

The other major contributor to the cooling of their zealous hearts was what they found at the edge of the galaxy. Three human worlds, terrorized by the cyclical path of the Hulk and its orks, genestealers and assorted other aliens. When the Templar arrived at the first system, they were desperately sending distress signals to whoever might listen, pushed against their last lines of defense. The inhabitants answered the call, boarding their own primitive assault shutters and boarding in their thousands. Together, these "squires" and the remaining Templar purged the hulk once and for all. The hulk was carefully moved into orbit about the planet, and dubbed the "Afterlight" for the journey on which it had taken them. Since then, the marines have ruled their small domain in a manner most similar to the Salamanders. They mingle with the human population. They attend festivals and serve as leaders in military and many civilian matters as well. This close association has led to the "truth" that the chapter holds dear, that as powerful as they are the galaxy was never meant for them. Rather, they are defenders of humanity and that humans, for all their frailties, shortcomings and faults are the true inheritors of the Emperor.

The three smaller crosses on their chapter symbol represent these three worlds they rediscovered and took stewardship over, and the chapter motto is drawn from their vigilant watch over their wards:

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Arbo himself is an exemplery emissary, sent to act as diplomat and representative to an Imperium that had all but forgotten about the tiny corner of the galaxy he hails from. He is not quick to anger, and generally prefers to speak through disagreements rather than settle them with blows. However, when melee is joined his inner nature comes out, the Templar fury that simmers deep in the heart of every Crusader of the Afterlight.

quote:

Name: Brother Arbogaust
Career: Tactical Marine/Sword Brother
Chapter: Crusaders of the Afterlight
Demeanor: Gregarious, Frugal
History: Established a Keep

WS: 68 30 + 20 + 3 + 5 + 5 + 5
BS: 30 30 + 0
STR: 50(80) 30 +20
TGH: 50 30 +20
AGI: 40 30 +10
INT: 40 30 +10
PER: 30(50) 30 +0
WIL: 65 30 +20 + 5 + 5 + 5
FEL: 70(72) 30 +20 + 5 + 5 + 5 + 5

Wounds: 25
FP: 5

IP: 0
CP: 0
Renown: 50(Distinguished)

Skills:
Awareness (Per) +20
Charm (Fel) +20
Ciphers (Chapter Runes) (Int)
Climb (S)
Command (Fel) +20 (Talented)
Deceive (Fel) +10
Dodge (Ag)
Common Lore (Adeptus Astartes, Imperium, War) (Int)
Concealment (Ag)
Drive (Ground Vehicles) (Ag)
Inquiry (Fel)
Interrogation (Wil)
Intimidate (X)
Literacy (Int)
Navigation (Surface) (Int)
Performer (Singing) (Fel)
Scholastic Lore (Codex Astartes) (Int)
Scrutiny (Per) +10
Silent Move (Ag)
Speak Language (High Gothic, Low Gothic) (Int)
Tactics (Defense Doctrine) (Int)
Tracking (Int)

Talents:
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Counter Attack
Double Team
Frenzy
Heightened Senses (Hearing, Sight)
Hunter of Aliens
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Signature Wargear
Signature Wargear (Master)
Signature Wargear (Sword Brother)
Stalwart Defense
Sword Brother
True Grit
Unbowed and Unbroken
Unnarmed Master

Traits:
Unnatural Strength(x2)
Unnatural Toughness(x2)


Special Abilities:
Shotgun Mastery
The Tactical Marine gains a +10 bonus to all Ballistic Skill
Tests and +2 to Damage when firing a shotgun. This
ability only functions in Solo Mode.

Veteran of the Endless Crusade: Sword Brethren may choose
one of the following special abilities during the Preparation phase
of each Mission. Once chosen, the special ability cannot be changed
until the Mission is completed and the Battle-Brother takes part in
another Preparation phase.

Righteous Rage: The Sword Brother gains the Frenzy Talent and,
while in a frenzied state, increases the bonus gained from the
Hatred Talent (including any temporarily conferred onto the
Sword Brother by the Litany of Hate Talent) to +20.

Eternal Crusader: Once per combat, the Sword
Brother may add his Willpower Bonus to his Toughness
Bonus when determining how much (if any) Damage
he suffers from an attack. This applies only to a single
Damage roll, even if the attack scores many hits.

Many Deaths to Bring: The Sword Brother
counts any Astartes weapon he wields as having the
Proven (3) quality.

Wrathful Firepower: The character gains the
benefits of the Hatred Talent with ranged attacks as well
as with melee attacks.

Equipment:
Astartes Power Armour (MK VII "Aquila" Armour)
-Thy strength be legend
Astartes Assault Shotgun w/ Fire Selector
-Scatter
-Slug
-Shredder Rounds
Astartes Bolt Pistol
Combat Knife
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair Cement
1 Ceremonial Tabard
-Master Crafted Combat Shield (Signature Item)
-Power Axe (Sword Brother Signature Item)
-Chainsword
-Charm

Experience Spent: 28000/28000(16000/16000 Usable)
Starting 1000/1000
-No Quarter Given - 500xp
-Stalwart Defense - 500

Rank 1 4000/4000
-Simple FEL - 100
-Intermediate FEL - 250
-Trained FEL - 500
-Expert FEL - 750
-Simple WIL - 200
-Intermediate WIL - 500
-Trained WIL - 1000
-Charm - 100
-Charm +10 - 100
-Charm +20 - 100
-Command - 100
-Command +10 - 100
-Double Team

Rank 2 4000/4000
-Simple WS - 500
-Intermediate WS - 1000
-Awareness +10 - 300
-Command +20 - 100
-Talented (Command) - 400
-Interrogation - 200
-Hunter of Aliens - 1000
-Signature Wargear - 500

Rank 3 4000/4000
-Awareness +20 - 800
-Performer (Hymns) - 200
-Signature Wargear (Master) - 1000
-Frenzy - 500
-Unbowed and Unbroken - 700
-Deceive - 200
-Scrutiny - 200
-Inquiry - 400

Rank 4 3000/3000
-Scrutiny +10 - 200
-Deceive +10 - 200
-Scourge of Heretics - 1000
-Sword Brother - 1000
-Signature Wargear (Sword Brother) - 600


[21:29] <professorcurly> .roll 1d10 Armor History
[21:29] <imouto> professorcurly: Armor History: 6 (1d10=6)



quote:

dad and daughter porno Crusaders of the Afterlight
Why was the Chapter Founded:
-Crusade

When:
-41st Millenium (Been lost for several centuries

Progenitor:
-Imperial Fists/Black Templar

Gene Seed Purity:
-Pure

Chapter Demeanor:
-Frugality
This chapter has endured hardship and want, either because of supply
lines being cut or war destroying vital industries in their home
systems. Battle-Brothers from these chapters are extremely resourceful
and creative, able to stretch even minimal supplies and manpower over
an entire campaign. However, these marines also have a deep-seated fear
or resentment towards "waste" and this may lead to their committing
too few forces to a given objective or hesitate unleshing the full
force of their arsenal at a critical time.

Chapter Flaw:
-We Stand Alone

Characteristic Modifiers:
-Adeptus Astartes from this Chapter have a rugged and flexible combat
doctrine. Space Marines of this chapter gain +2 wounds and +5 to any
one characteristic of the player's choice.

Hero:
Imperial Fist Librarian
-Detachment of Imperial Fists aided in the assault on the space hulk
-Black Templars refused to aid them when it was discovered they were
accompanied by a Librian
-"The Hermit" voluntarily embarked deep into the Hulk, so that his
fellow Imperial Fists would be saved.
-During the relentless, constant warfare when things would appear their
darkest "The Hermit" would appear and tip the tide before wordlessly
leaving.
-This combined with the anger and hatred of their elder gene-brothers
eventually began to fill the Templar with shame, and eventually the
Emperor's Champion set out to find the Hermit. He had deemed himself
unworthy of the Black Sword and Armor of Faith, turning them over to
the Librarian and asking for his forgiveness on behalf of all his
fellow Templar.
-In this way, the Crusaders of the Afterlight overcame their fear and
hatred of the psyker, at least insofar as Librarians of the Astartes
are concerned.

Homeworld:
Fleet Based - The purged space hulk "Afterlight"
x3 Human recruitment worlds connected by stable warp routes
"Civilized Worlds" - slowly being brought closer to Imperial Standard.
-2 worlds dominated by arid climates
-1 jungle world
-Direct Rule

Organization:
-Black Templar, mixed with some Salamander with regard to relations
with their recruitment worlds.

Combat Doctrine
-Close Combat

Specialty Restrictions:
Truly Unusual:
-Devastator Marine
-Assault Marine
-Chapter includes large formations of unaugmented human troops and uses
unorthodox equipment, both resulting from being suddenly and totally
cut off from the Imperium at large, with much of their fleet-borne
manufactoria and production facilities damaged during the purge of the
Afterlight Hulk.
-References to Bolters, such as the standard bolter issued to Tactical
Marines and their "Bolter Mastery" skill, instead refer to Astartes
Assault Shotguns and their associated ammo types, reflecting the rare
and precious nature of bolters/bolt shells in the Afterlight.
-No dedicated formations of Jump Pack borne assault marines or heavy
devastator squads have been seen in the chapter for centuries. On rare
occasions the few remaining relics might be released to veterans on a
specific mission or to match a specific Brethren's preferences, but
these are collections of heroes all and do not represent a typical
formation.

Special Equipment:
-Rare Weaponry (Astartes Combat Shield): Although the capacity to
produce Bolters, Bolt Shells, jump packs and other normally common
items was lost in the long crusade against the Hulk inhabitants,
some techniques were maintained and a few normally rare items
have been more common. One such item is the Combat Shield, which
plays a key part in the initiation rituals of new Crusaders. Indeed,
every Crusader receives a combat shield as the culmination of their
induction process, although the quality is not necessarily uniform.

Cult:
Morimur Pro Illis - "We Die for Them"
The Marines of the Afterlight live and deal with the people of their
realm in a manner most similar to the Salamanders. They are integrated
into the daily life of the people who live and work under their
protection and this has slowly worn away at the imperious aloofness
that marines typically adopt toward the unaltered masses.

When the trials are complete and the gene seed has taken hold, there is
a celebration for the new Initiates where they are ritually dressed
and honored by the population of their home village or city. The most
important step of this tradition is the Blessing of the Young. The
Astartes select a number of random mothers with newborn children, who
present them to the new Initiate. The initiate carefully holds the
newborn as its name is engraved onto his personal combat shield,
along with the chapter motto in High Gothic - Morimur Pro Illis,
"We Die for Them."

Holding a newborn in their genetically altered hands is meant to teach
a simple lesson to the initiates of the Afterlight. That this galaxy
was meant for humanity and all of its infinite potential.

-This functions as the opposite of the Purity of Man.

Indomitable Defense
This is a new Solo Mode Ability available to Battle-Brothers of
the Crusaders of the Afterlight. See page 215 of the Deathwatch
rulebook for details of using Solo Mode Abilities.
Type: Active
Required Rank: 3
Effects: The Imperial Fists are known for their determination
and their ability to stand in stalwart defense against even the
most vicious of assaults, and the Crusaders of the Afterlight
have taken up this mantle once again. Once per game session,
a Battle-Brother may call upon his Indomitable Defense. This is
a Free Action that can be done at the start of any of his Turns.
For a number of rounds equal to his Rank, the Battle-Brother
effectively increases his Unnatural Toughness Trait (see page 136
of the Deathwatch Rulebook) by one level, so for instance Unnatural
Toughness x2 becomes Unnatural Toughness x3.
Improvements: At Rank 5 and above, Indomitable Defense
also grants an additional +10 to all Tests to Dodge and Parry
while active. At Rank 7 and above, Indomitable Defense
increases the character’s Unnatural Toughness by two levels.

Squad Mode Attack Patterns
Storm of Hell
Action: Full Action, Cost: 3, Sustained: Yes. While this
ability is in effect, The Battle-Brother and those within
Support Range of him gain the Furious Assault Talent
and the Frenzy Talent. At Rank 4, activating this
ability is a Half Action.

Crusader of the Afterlight (Black Templars) Defensive Stance:
Immediate Retribution
Action: Reaction
Cost: 1
Sustained: No
Effects: The Crusaders will never allow a slight to go
unpunished, nor see a challenge go unanswered, and the
gravest of slights and clearest of challenges is an attack against
a Battle-Brother. A Battle-Brother may use the Immediate
Retribution ability whenever another member of his squad
currently within Support Range is hit by a melee attack. The
Battle-Brother may immediately make a Charge Move and a
Standard Attack with a melee or ranged weapon against the
attacking enemy, adding +1 to Damage for this attack for
each member of the Kill-team within Support Range. This
ability lasts only for a single attack; the Cohesion cost must
be paid every time this ability is used.
Improvements: If the Battle-Brother is Rank 4 or above, he
may also use Immediate Retribution if a member of his squad
is hit by a ranged attack.

Custom Chapter Advance Table:
-Command Without Doubt
-Adjustment: Iron Discipline and Into the Jaws of Hell replaced
-Stalwart Defense (500xp)
-Frenzy (500xp)

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Making a Crossfit Assault Marine. Gotta be buff! Clean and Jerk that Carnifex.

quote:

Chapter Name: Crossfit Marines
Battlecry: "Do One More!"
Why Founded: Strategic Prognostication
When Founded: 40th Millenium
Progenitor: Ultramarines
Gene-stock Purity: Pure
Codex Demeanour: Brothers in Battle
Chapter Flaw: Chapter Cult
Chapter Characteristic Modifiers: +5 Perception +5 Strength
Combat Doctrine: Close Combat
Solo Mode Ability:
Rank 1: Reroll failed Tests using Strength
Rank 4: +10 to Strength tests
Rank 8: +1 DoS on Strength tests

Squad Mode Attack Pattern: Storm of Hell
Squad Mode Defensive Stance: Only In Death

Beliefs: Purity of Man
Current Status: Over Strength
Friends: Adepta Sororitas
Enemies: Eldar

Custom Chapter Advance: Strength of Arms

pre:
Name: Broseph
Chapter: Crossfit Astra
Specialty: Assault
Demeanour: Brothers in Battle
Past Event: 

Stats: 
WS:	30+15		45
BS:	30+5		35
Str:	30+20+5		55
T:	30+10	        40
Ag:	30+20		50
Int:	30+5		35
Per:	30+5+5		40
WP:	30+20 	        50
Fel:	30+20		50

Wounds: 23
Fate Points: 5
Insanity
Corruption: 
Renown: 

Skills:





Talents:




Special Abilities:


Traits:
Unnatural Strength (x2), 
Unnatural Toughness (x2).


Solo Mode Abilities:



Squad Mode Abilities:
ATTACK PATTERN: 

DEFENSE PATTERN: 


Equipment:
Mk.8 Astartes Power Armour
	Blood of a Battle-Brother: +1 Kill-teams base cohesion

Bolt Pistol
3 Frag Grenades
3 Krak Grenades
Combat Knife
Repair Cement



Chapter Trapping: 

Speciality Trapping: 
Astartes Chainsword
Astartes Jump Pack

Experience: 28000
Spent: 0

~Rank 0~			0/1000


~Rank 1~ 			0/4000


~Rank 2~			0/4000


~Rank 3~			0/4000    



~Rank 4~                        0/3000


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Jul 24, 2007

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sheri moon zombie porn Saniosus, Space Sharks Devastator

Not much is known of Space Sharks, other than the fact that they are Space Marines still loyal to the Imperium.
chapter's High Gothic name is listed in an equipment manifest from at least the 2nd, 6th, and 23rd foundings.
Some theorize this implies the Chapter is founded anew periodically, perhaps to replenish the existing
Carcharodon forces still operating outside the Imperium borders.

What is known is that outside combat Space Sharks are soft-spoken, well-mannered marines who are loyal to Imperium and
in combat they could be best described as pack of hungry sharks ripping apart a fat seal.

From where and how Saniosus came to Deathwatch service is also a mystery,
Under interrogation the supply ship captain claims he just appeared on-board one day reeking of ozone.




code:
Name: Sanionus
Chapter: Carcharodon Astra
Specialty: Devastator
Demeanour: WATCHFUL FOR WEAKNESS
Past Event: Member of the Red Brethren: At some point in his past, the Battle-Brother served in the bodyguard
			of Tybros or another Carcharodons leader. Within this elite vanguard force, the Battle-Brother would
			learn a great deal about bloody close-quarters combat and more. His skills as a leader and tactician may
			well have been honed by the close proximity to a talented commander.

Stats: 
WS:	30+10+5		45
BS:	30+15+5		50
Str:	30+15+5		50
T:	30+15+10	55
Ag:	30+10		40
Int:	30+10		40
Per:	30+15		45
WP:	30+20+5+5	60
Fel:	30+10		40

Wounds: 23 +5 = 28
Fate Points: 5
Insanity
Corruption: 
Renown: 50

Skills:
Common Lore (Deathwatch)
Forbidden Lore (Xenos, Astartes)
Awareness, 
Ciphers (Chapter Runes, Inquisition, Deathwatch, Xenos Markings)
Climb
Dodge
Common Lore (Adeptus Astartes, Imperium, War, Imperial Creed)
Concealment
Drive (Ground Vehicles)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes, Imperial Creed)
Silent Move
Speak Language (High Gothic +10, Low Gothic)
Tactics (Choose one)
Tracking




Talents:
Deathwatch Training
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers, Poisons, Heat, Cold)
True Grit
Unarmed Master
Mighty Shot
Cleanse And Purify
Scourge Of Heretics
Astartes Weapon Specialisation (Chain)
Sound Constitution
Hip Shooting
Target Selection
Flesh Render
Frenzy	
Stalwart Defence
Hunter of Aliens



Special Abilities:
Immovable Warrior
When the Devastator Marine is wielding a Heavy weapon and
behind cover, he gains the Sturdy Trait and a +10 bonus to all
Ballistic Skill Tests. This ability only functions in Solo Mode.

Traits:
Unnatural Strength (x2), 
Unnatural Toughness (x2).


Solo Mode Abilities:
CARNAGE
Effects: The Carcharodons excel in brutal close combat and
value the ability to do as much Damage as possible in a brief
amount of time. Once per combat, the Battle-Brother may
activate this Solo Mode Ability. Until the end of his next
Turn, all of the Battle-Brother’s attacks made in melee and at
Point Blank Range deal additional Damage equal to half of
his unmodified Willpower Bonus, rounding up.
Improvements: At Rank 3, the Battle-Brother’s additional
Damage becomes equal to his full unmodified Willpower
Bonus. At Rank 5, he gains the choice; instead of the usual
bonus for Carnage, he may choose to have one hit (not attack)
in melee or Point Blank Range deal additional magnitude
Damage to a Horde equal to his unmodified Willpower
Bonus. At Rank 7, when the Battle-Brother is benefiting from
Carnage, he may take the Multiple Attacks Action to make
two melee attacks against every opponent in melee range with
him. These attacks benefit from the Carnage Damage bonus.


Squad Mode Abilities:
ATTACK PATTERN: SAVAGE FINISH
Action: Full Action
Cost: 3
Sustained: Yes
Effects: The Carcharodons are known for their bloody hitand-
fade attacks, only committing when they are sure to have
the advantage against the foe. When they commit, however,
they destroy everything in their path. Whenever a Battle-
Brother would gain the To Hit bonus for outnumbering an
opponent, he deals 5 additional Damage.
Improvement: If the Battle-Brother is Rank 4 or higher,
activating this Ability takes a Half Action, and the additional
Damage bonus increases to 10.

DEFENSE PATTERN: BLEED THEM DRY
Action: Free Action
Cost: 1
Sustained: Yes
Effects: The other half of the Carcharodons’ strategy is the ability
to withdraw quickly and completely if the battle goes against them,
only to strike again later. The Battle-Brother and all allies within
Support Range do not suffer Attacks of Opportunity when leaving
melee with an opponent while this Squad Mode is sustained.
Improvement: If the Battle-Brother is Rank 4 or higher
the Battle-Brother and all allies within Support Range gain a
+20 to Agility while this Squad Mode is sustained in addition
to the aforementioned bonus. This improves their Movement
Speed, as well as any Agility-based Tests.


Equipment:
Mk.7 Astartes power armour
	Mk2 helmet: This helmet provides AP 7 to the head and Mk2 Auto-senses. It also grants +5 Ballistic
	Skill, +10 to Command Tests and +5 Fellowship when dealing with other Space Marines.


Astartes bolt pistol
3 Astartes frag grenades
3 Astartes krak grenades
Astartes combat knife
repair cement

Chapter Trapping: Scrimshaw Talismans (+5 to all Tests to resist Psychic Powers)

Speciality Trapping: 
Astartes Heavy Flamer with backpack ammo supply

12,000 + 1000
Experience: 28000
Spent: 27900

~Rank 0~			1000/1000
Mighty Shot			500
Cleanse And Purify		500

~Rank 1~ 			4000/4000
Sound Constitution x2		1000
Stalwart Defence		500
BS Simple			200
Str Simple			200
Resistance Heat			300
Resistance Cold			300
Hunter of Aliens		1000
T Simple			500

~Rank 2~			4000/4000
Flesh Render			250
Frenzy				250
Lore: Schol ImCreed		200
Lore: Com	ImCreed		200
Resistance (Poisons)		500
Sound Constitution X2  		2000
Ciphers Inquisition		200
Ciphers	DW			200
Ciphers Xenos 			200

~Rank 3~			4000/4000    
Sound Constitution		1000
Lore: Forb. Astartes		400      
Hip Shooting			500
Target Selection		500
T Intermediate			1000
Weapon Spec Chain		1500


~Rank 4~ 2900/3000
Scourge Of Heretics		1000
Rapid Reload			500
WP Simple			500

<imouto> Sormus: char pasts: 2 (1d5=2)
<imouto> Sormus: Table choice: 4 (1d5=4)
<imouto> Sormus: artificer: 10 (1d10=10)

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you porn gang bang Forge Master Quilus Aerun, Techmarine of the Imperial Fists

quote:

Quilus observes silently as the servo-skull projects the pict-recordings from a dataslate onto the wall nearby, examining the image of a artefact plasma gun closely. Even with the din of sparks flying from grindstones and great molten crucibles swinging overhead, the armoured Techmarine standing in the Watch Fortress Manufactoria had the demeanour of a scholar at study. An apt description, perhaps, for a marine known to wield his intellect and knowledge as a weapon just as effectively as a bolter.

As he reviews the plasma schematics Quilus idly thumbs open a small reliquary hanging from his belt, revealing a tiny finger bone within. A scene has been scrimshawed in ornate detail upon the bone depicting the Fortress-Chapel on Augur IV. That chapel still stood thanks to the Techmarine's astute planning and the tireless efforts of his Chapter's squad defending against the seemingly endless Ork hordes. Quilus alone survived that siege, pulled from beneath the mountain of bodies - those of the orks, and his battle brothers. Though he had been heralded as a hero and subsequently seconded to the Deathwatch the ossific relic served as a personal reminder of not only the Techmarine's success, but the weight of his failure. "Victory needs no explanation," he rumbles quietly to himself, quoting from the Codex Astartes. "Defeat allows none."

After noting the distinct arrangement of hoses on the archaic plasma weapon, Quilus snaps the reliquary closed and turns back to the workbench. A chatter of quick binary draws the consecrated containment servitor forward, its servo-arms clenching an enormous weapon of distinctly Orkoid construction before it within a partial stasis field. To the untrained eye, the greenskin "Blasta" resembled nothing more than a riveted assortment of scrap and piping, but Quilus suspected more from his initial examinations of the weapon in the field: at the heart of this clumsy looted contraption lay an Imperial plasma weapon dating back to before the Heresy. There - a rough etching of a lightning bolt, welded to a spot behind what looked like a trigger. Quilus knew greenskin markings well enough to recognize a control when he saw it. A slender mechadendrite snakes forward from behind the Techmarine, articulating into a fine manipulator as it goes, and depresses the crude activation rune.

With a jolt that makes the servitor shudder, the weapon before him snaps open, unfurling into a dizzying assortment of barrels and other crude implements that begins to emit an unhealthy thrumming noise. Tucked deep within the weapon was an unmistakably ancient silhouette with a distinct assortment of glowing hoses. Quilus turns his head and with another burst of Techno-lingua summons the servo-skull over to confirm his findings and pict-record the abused archaeotech. The Techmarine is lost in analysis as he contemplates how the ancient plasma weapon might be salvaged from the heart of the device while the servo-skull makes its recordings. A sudden change in the timbre of the weapon focuses his attention.

Quilus looks on in confusion before realization hits him and he surges into action. The Techmarine's slim mechadendrite moves instinctively and shoves the servitor away as the gun emits a high-pitched whine. A roaring flash of sickly-colored light growing in the barrels is the last thing Quilus has time to register as he whirls and slams the lockdown button on the wall with an armored fist. Klaxons blare and pneumatics shriek to life as thick bulkheads slam into place around them, isolating the area around the Techmarine and servitor and containing the blast safely away from the rest of the Manufactoria.

"Damnable thing!" bellows Quilus as he lowers his arm, brushing smoking gore from the servitor off free from an overwrought pauldron. The servitor's lower half stands dutifully at attention but its upper body is conspicuously absent, instead melted across the bulkhead walls. A smoldering mandible is all that remains of the servo-skull. The xenos weapon lies innocently at the servitor's feet, folded closed and deactivated but otherwise looking no worse for wear, if such a thing could be said of orkoid technology. After quickly reviewing his sacred armour and finding it unscathed save for fresh organic matter, Quilus hits the lockdown button again, silencing the klaxons and causing the pneumatic bulkheads to slowly begin folding away. He moves to retrieve the weapon and place it back into stasis with the slender mechadendrite before realizing the lower third of the manipulator arm has been burned away into nothing. Muttering obscenities about the parentage of whatever greenskin was responsible for desecrating such a prized piece of archaeotech in the first place, Quilus reaches to where the limb connects to his servo-harness. With a sharp twist and a hiss of venting gasses the ruined arm disengages from the port on the Techmarine's armour. As he turns to place the cybernetic on the workbench, Quilus finds Watch-Captain Oberdan stepping over the lowering bulkhead.

"Captain," acknowleges Quilus, bringing a gore-covered gauntlet to his chest and bowing his head in salute. The Watch-Captain eyes the Techmarine skeptically for a moment as the bulkheads finish the last of their retreat and the pneumatics fall silent.

"Brother Quilus," began Oberdan with a sigh, "far be it from me to question the Mechanicus, but when you requisitioned ceramite blast shields I assumed you had something more... lesbian free chat lines practical... in mind. Nevertheless. You have been issued new orders - an escort, this time." The Watch-Captain places a dataslate on the workbench. Quilus sets down the ruined mechadendrite and picks the slate up, skimming it and grimacing at the endless honorifics Lord Castillon employs. "Don't look at me like that, Quilus. You have been cloistered in here for far too long, and it is beginning to show." With that, the Watch-Captain turns to leave, the Techmarine's questions unasked and unanswered.

code:
Name: 			Forge Master Quilus Aerun
Chapter: 		Imperial Fists
Specialty: 		Techmarine (Forge Master)
Demeanour: 		Calculating / Son of Dorn
Past: 			Last Stand
Primarch's Curse: 	Death Before Dishonour
Special Ability: 	Improve Cover, Master Armourer
Solo Mode Ability: 	Siege Master
Squad Mode Abilities: 	Tactical Bolter Drill, Hold at All Costs

Stats: 
WS:  45		(30+15)
BS:  50		(30+15) (+5 Advance)
Str: 55		(30+10) (+5 Advance) (+10 Suit History) 
T:   65		(30+20) (+15 Advance) 
Ag:  40		(30+10) 
Int: 65		(30+20) (+15 Advance)
Per: 45		(30+10)
WP:  50 	(30+10) (+10 Chapter Bonus)
Fel: 40		(30+10) 


Wounds: 23 (18+5) 
Fate Points: 5/5
Insanity: 0
Corruption: 0
Renown: 50

Skills:
Awareness (Per)
Ciphers (Chapter Runes, Xenos Markings) (Int)
Climb (S)
Common Lore (Adeptus Astartes, Imperium, War, Deathwatch) (Int) (Infused Knowledge bonus to treat all Common Lore as basic skills)
Concealment (Ag)
Dodge (Ag)
Drive (Ground Vehicles) (Ag)
Demolition (Int)
Forbidden Lore (Archeotech +10, Adeptus Mechanicus, Xenos)
Intimidate (X)
Literacy (Int)
Navigation (Surface)
Scholastic Lore (Codex Astartes) (Int) (Infused Knowledge bonus to treat all Scholastic Lore as basic skills)
Silent Move (Ag)
Speak Language (High Gothic, Low Gothic, Techna-Lingua +10) (Int)
Security +10 (Int)
Tactics (Assault Doctrine, Defensive Doctrine) (Int)
Tech-Use +10 (Int)
Tracking (Int)
Trade (Armourer) (Int)

Talents:
Ambidextrous 			(No -20 penalty for using offhand)
Astartes Weapons Training
Autosanguine 			(Always heal as if Lightly Damaged, heal 2 damage/day)
Bulging Biceps 			(Remove bracing requirement for certain weapons)
Deathwatch Training 		(Gain Bonuses when fighting aliens)
Electro-Graft Use		(+10 Bonus to Inquiry, Tech Use, Common Knowledge)
Ferric Lure 			(WP Test to call 1kg/WP Bonus of metal object within 20m to self)
Logis Implant 			(+10 Bonus on WS and BS on successful Tech-Use Test)
Mechadendrite Use 		(Servo-Arm)
Heightened Senses 		(+10 to tests involving Hearing, Sight)
Killing Strike 			(Spend Fate Point to make melee attack impossible to parry or dodge)
Nerves of Steel 		(Re-roll failed tests to avoid pinning)
Quick Draw 			(Ready weapon as free action)
Orthoproxy 			(+20 bonus  to resist mind control or interrogation)
Resistance 			(Psychic Powers) (+10 bonus to psychic resistance tests)
Siegecraft 			(Chapter Talent)
Servo-harness Integration 	(Gains ability to use Servo-harness)
Technical Knock			(Un-jam a gun as Half Action)
The Flesh is Weak 2		(Replace parts of body with iron and machine; +1 AP per rank taken)
True Grit			(Reduce Critical Damage character takes)
Unarmed Master			(Attacks do 1d10+SB Damage and lack the Primitive trait)
Weapon-Tech			(One round per combat, Plasma, Melta, Power or Exotic weapon increases damage and penetration by amount equal to Int bonus)

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
Mechanicus Implants
Machine

Equipment:
Astartes Artificer Armour 14 AP (12 AP Base + 2 The Flesh is Weak)
	Helmet incorporates an MIU.
	History: 	Terror be thy Friend (Fear (1) Trait against any foe engaged in melee)
			Thy Strength be Legend (+10 bonus to Strength)
Servo-Harness (Exceptional per Respected Renown, default loadout)
	2x Servo-Arms
	Combi-tool
	Fyceline Torch
	Plasma Cutter
Astartes Power Axe
Astartes Bolter (Godwyn) with Fire Selector
Astartes Bolt Pistol
Combat Knife
Astartes Frag Grenade (x3)
Astartes Krak Grenade (x3)
Repair Cement
Ossific Relic (Chapter Trapping, +3 WS against Orks)
Auger Array (Common)

ADVANCES:

~RANK 0~ 1200/1000
(200) 	Simple Toughness (+5)
(500) 	Intermediate Toughness (+5)
(500) 	Siegecraft (Chapter Talent)

~RANK 1~ 3900/4000 (3800)
(200)	Simple Intelligence (+5)
(500) 	Intermediate Intelligence (+5)
(500) 	Autosanguine
(800) 	The Flesh is Weak 1
(500) 	Technical Knock
(400) 	Security
(400) 	Lore: Forbidden (Adeptus Mechanicus)
(600) 	Trade (Armourer)

~RANK 2~ 4000 / 4000 (3900)
(500)	Logis Implant
(400)	Lore: Forbidden (Archeotech)
(500)	Simple Ballistic Skill (+5)
(200)	Simple Strength (+5)
(1000)	Trained Toughness (+5)
(1000) 	Trained Intelligence (+5)
(400)	Demolition

~RANK 3~ 3900 / 4000 (3900)
(400) 	Lore: Forbidden (Archeotech +10)
(400) 	Tech-Use +10 
(800) 	The Flesh is Weak 2
(600)	Weapon-Tech
(400) 	Security +10
(1000) 	Infused Knowledge
(100) 	Ciphers (Xenos Markings) (Halved per Esser)
(100)	Speak Language (Techna-Lingua +10) (Halved as Social Skill)
(100) 	Tactics (Assault Doctrine)

~RANK 4~ 3000/4000
(2000) 	Forge Master Advanced Specialty
(1000)	Servo-Harness Integration

Total Experience: 16,000/16,000

quote:

‹Gravebound›[19:59:19].roll 1d5 Armor History Table Choice
‹imouto›[19:59:19] Gravebound: Armor History Table Choice: 1 (1d5=1)
‹Gravebound›[19:59:38].roll 1d10 Power Armor History, Table 5-12, Base Deathwatch book
‹imouto›[19:59:39] Gravebound: Power Armor History, Table 5-12, Base Deathwatch book: 6 (1d10=6)
‹Gravebound›[19:59:53].roll 1d5 Armor History Table Choice, Second History
‹imouto›[20:02:00] Gravebound: Armor History Table Choice, Second History: 1 (1d5=1)
‹Gravebound›[20:02:04]Same table again, huh
[20:02:05]Okay.
[20:02:18].roll 1d10 Power Armor History, Table 5-12, Base Deathwatch book, Second History
‹imouto›[20:02:19] Gravebound: Power Armor History, Table 5-12, Base Deathwatch book, Second History: 5 (1d10=5)

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Viva Miriya
Jan 9, 2007



Hey can I take Armour Monger btw even though I'm not a tech marine. Just cause hey my kill marine can literally make master crafted poo poo.

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Viva Miriya
Jan 9, 2007




jack's teen america 13 Brother-Sergeant Agatone Dak'ir, Kill-Marine
==============
======][======
==============
Thought for the Day: The rewards of tolerance are treachery and betrayal.
To: Watch Captain Raza Oberdan, Watch Station Erioch
From: Watch Captain Kail Vibius, Watch Station Iobel
Subject: Kill-Team Rotation, Kill-Marine Request
Attached to this message is a list of personnel being transferred from Iobel to Erioch. We appreciate the wargear you have sent to us. You requested Brothers who could handle themselves in a sensitive situation and I have just the person for you. Kill-Marine Sergeant Agatone Da'kir of the Salamanders would be ideal having just come from an extended operation on Delphos. The report on the action in Charsilith’s den that's also attached should be quite interesting. If the name sounds familiar it's because he has some fame within the Jericho Reach's war zones. Where he appears, the death of heretics will soon follow. He should be useful anywhere he is deployed. Coincidentally his last mission brought him before Watch Commander Mordrigal, he apparently got lost on the way back to Iobel and reported in at Erioch instead. Try not to get him killed and beware, he might need reintegration back into the teams. He's fought the enemy within and rooted out heresy for nearly 70 years.
==============
======][======
==============

Accessing Dossier: Da'kir, Agatone
Authorization Adeptus Astartes Promethean or Ordo Xenos required to access.
Access Granted. Accessing personnel files. Selecting Notable Actions, sorting chronologically.

Cleansing of Ymgarl (754-756.M41): Earned the Iron Skull for taking command of his squad when Brother-Sergeant Pyriel He-Stan of the 2nd Company was killed within the first month of combat. Leading his Devestator squad in the tunnel fighting through the 2 years of the campaign, Agatone, on his first major campaign as a Battle-Brother made Sergeant at the end of the Campaign. Was tithed to the Deathwatch immediately afterwards as an additional "reward".

Assignment to Watch Station Iobel (760.M41): Assigned to Kill Teams operating throughout the Acheros Salient. Transferred occasionally after receiving Kill-Marine training.

The Seriphos Sanction (789.M41): Credited with the death of numerous high level Leaders of the Seriphon Unity. The Kill-Marines efforts allowed other Kill-Teams to focus on the Tau Ethereal representatives. Sephiros Secundus remains in open warfare with the Tau to this day due to the success of these operations.

The Lament of Goln (810.M41): Left on planet as a stay-behind by Lexicanum Raphael. Extracted 2 weeks after the world fell to chaos after assassinating a Word Bearers commander in conjunction with agents of the Officio Assasinorum.

Date with the Wicked Sisters (812-817.M41): Deployed to the twin pleasure worlds in the Delphos and Iatos systems to determine the fate of Ordo Hereticus Inquisitor Favreau and any connection to Charsilith’s Den. Many Inquisitors have investigated this place and have either disappeared along with their retinues or had stopped their inquiries either due to more pressing concerns or shadowy reasons. Over 5 years of traveling between both systems' bizarrely identical worlds, Kill-Marine Sergeant Agatone infiltrated various cults, who apparently sought to convert him into worship of the dark gods once his true nature was uncovered by cult leaders. Eliminated Inquisitor Lord Variel, Ordo Hereticus for covering up cult activity on both worlds and leading 3 Inquisitors to their deaths when other attempts to get them off their investigation of Delphos/Iatos failed. Uncovered pleasure cult that was a front for a khornate cult that was a front for a Tzeenchian Cult led by a Sorceror of the Thousand Sons. Escaped from the Den alive and extracted. Boarded The Vile Harlot and was able to secure indirect passage to Watch Station Erioch. Intervention by the Exorcists Chapter called for. Deathwatch Cooperation requested when the Purge commences.

tim and eric pussy Present Status: Between Warzones (817.M41)

Thought for the Day: A single thought of heresy can blight a lifetime of faithful duty.
==============
======][======
==============

pre:
Name: Agatone Dak'ir
Chapter: Salamanders
Base Specialty: Deathwatch Devastator Marine
Advanced Specialty: Deathwatch Kill-Marine
Chapter Demeanor: Promethian Cult
Personal Demeanor: Vengeful
Past: The Cleansing of Ymgarl
Chapter Solo Mode: Fireborn
Special Ability: Unrelenting Devastation

Characteristics:
WS  40 (30 + 10)
BS  60 (30 + 20 + 10[Advances])
S   40[60] (30 + 5 + 5[Advances])
T   40 (30 + 5 + 5[Chapter])
Ag  40 (30 + 10)
Int 50 (30 + 15 + 5[Chapter])
Per 50[60] (30 + 15 + 5[Advances])
WP  50 (30 + 20)
Fel 60 (30 + 20 + 10[Advances])

Wounds: 23
Fate Points: 5
Corruption: 0
Insanity: 0

Experience: 15,850/16,000
Banked Experience: 150

Advances: 
Rank 0 (12,000 - 12,999)
Deed: Second in Command (400)
Trade (Armourer) (600)

Rank 1 (13,000 - 16,999)
Deathwatch Kill-Marine Advanced Specialty (1,000)
Interrogation (400) [Rank 1 Deathwatch]
Inquiry (200) [Advanced Specialty]
Cleanse and Purify (500)
Mighty Shot (500)
Signature Wargear  (500) [Rank 1 General]
Simple/Intermediate Ballistic Skill Advances (700)
Trade (Armourer) +10 (400) [Rank 1 General]

Rank 2 (17,000 - 20,999)
Crack Shot (500)
Charm (400) [Rank 2 General]
Ciphers (Deathwatch, Inquisition, Xenos Markings) (600) [Rank 1 Deathwatch]
Common Lore (Jericho Reach) (200) [Rank 1 Deathwatch]
Deceive (200) [Rank 2 General
Demolition (400) [Rank 2 General]
Peer x2 (750) [Advanced Specialty/Chapter] (Inquisition, Officio Assassinorum)
Simple Strength Advance (200)
Simple Perception Advance (200)
Talented [Trade (Armourer)] (500) [Chapter]

Rank 3 (21,000 - 24,999)
Hip Shooting (500)
Polyglot (250) [Advanced Specialty]
Signature Wargear [Master] (1,000) [Rank 2 General]
Trade (Armourer) +20 (400) [Rank 3 General]
Web of Peers (1,500) [Advanced Specialty]

Rank 4 (25,000 - 29,999)
Good Reputation (400) [Chapter] (Officio Assassinorum)
Scrutiny (400)
Storm of Iron (500)
Simple/Intermediate Fellowship Advance (750)
Deny The Call (250) [Acheros Salient Solo Mode]
Disdain The Daemon (250) [Acheros Salient Solo Mode]
Sense Corruption (250) [Acheros Salient Solo Mode]
Slaughter The Unclean (250) [Acheros Salient Solo Mode]

Talents:
Air of Authority
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Cleanse and Purify
Crack Shot
Deathwatch Training
Good Reputation (Officio Assassinorum)
Heightened Senses (Hearing, Sight)
Hip Shooting
Iron Jaw
Killing Strike
Mighty Shot
Nerves of Steel
Peer (Inquisition, Officio Assassinorum)
Polyglot
Quick Draw
Rapid Reload
Resistance (Heat, Psychic Powers)
Signature Wargear [Master]
Storm of Iron
True Grit
Unarmed Master
Web of Peers

Skills:
Awareness
Charm
Command
Common Lore (Adeptus Astartes, Deathwatch, Jericho Reach, War)
Concealment
Ciphers (Chapter Runes)
Climb
Deceive
Demolition
Dodge
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Interrogation
Intimidate
Inquiry
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Scrutiny
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Assault Doctrine)
Tech-Use
Trade (Armourer) +20 [Talented]
Tracking

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Starting Equipment:
Astartes Power Armour [Mk. 7 Aquila]
- list of porn magazine Death is Joy
Astartes Heavy Bolter
Astartes Bolt Pistol
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Astartes Combat Knife
Chapter Trapping: Promethean Sigils [The Flame]
Repair Cement
Signature Wargear (Master): Mastercrafted Astartes Heavy Flamer
- +2 Initiative 

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Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."




pre:
Name: Elvind Tyr
Chapter: Space Wolf
Class: Deathwatch Tactical Marine
Chapter Demeanor: 
Personal Demeanor: Stoic
Past: Service to the Fleet
Solo Mode: 
Special Ability: Bolter Mastery (+10 to BS/+2 Dam on Bolt weapon) Solo only.
				 Behind Enemy Lines (Reduce Fel by 5, increase Ag by 5.

Characteristics:
WS  40 (30 + 10)
BS  60 (30 + 15 + 10 + 5)
S   40 (30 + 5 + 5)
T   40 (30 + 10)
Ag  55 (30 + 20 + 5)
Int 45 (30 + 15)
Per 60(30 + 20 + 10)
WP  55 (30 + 20 + 5)
Fel 30 (30 + 5 - 5)

Wounds: 22 / 22
Fate Points: 3
Corruption: 

Experience: 28,000/28,000
Banked Experience: 0

Advances: 
Rank 0 (12,000 - 12,999)
Weapon Skill (Simple) - 500
Strength (Simple) - 500

Rank 1 (13,000 - 16,999)
'Wolf' Scout 200 XP
Survival (Skill) 200 XP
Survival + 10 (Skill) 300 XP
Demolition (Skill) 400 XP
Patient Hunter (talent) 1000 XP
Shadowing (Skill) 500 XP
Demolition +10 (Skill) 500 XP
Concealment +10 (Skill) 800 XP
Tactics (Recon and Stealth) 400 XP

Rank 2 (17,299 - 20,999)
Awareness +10 (Skill) 300 XP
Slight of Hand (Skill) 400 XP
Tracking (Skill) 200 XP
Tracking +10 (Skill) 200 XP
Swim (Skill) 200 XP
Ciphers (Chapter Runes) (Skill) 200 XP
Search (Skill) 400 XP
Total Recall (talent)
Tech Use (Skill) 800 XP
Hatred (Orks) (Talent) 500 XP

Rank 3 (21,000 - 24,999)
Carouse (Skill) 200 XP
Tracking +20 (Skill) 200 XP 
Hatred (Chaos Space Marines) 500 XP
Talented (Tracking) (Talent) 500 XP
Rapid Reload (Talent) 200 XP
Combat Sense (Talent) 500 XP
Mighty Shot (Talent) 500 XP
Marksman (Talent) 600 XP
Advance Perception (Simple) 200 XP
Advance Perception (Intermediate) 500 XP
Advance Willpower (Simple) 200 XP

Rank 4 (25,100 - 29,999)
Deadeye Shot (Talent) 500 XP
Storm of Iron (Talent) 800 XP
Target Selection (Talent) 800 XP
Shadowing +10 (Skill) 800 XP


Talents:
Patient Hunter - Treat Concelament, Shadowing, Silent Move as if they were Perception.
				 Don't work if you're wearing terminator armor but then again why are you sneaking in
				 a giant robot suit, seriously guy, come on.
Heightened Senses (Smell) - +10 to sense check.
Ambidextrous - Both hands, no problem.
As.star Weapons Training - Bolt guns have a pointy end.
Bulging Biceps - Remove bracing requirement.
Heightened Sense (Hearing) - +10 to sense check.
Heightened Sense (Sight) - +10 to sense check.
Killing Strike - Spend a fate point to make a melee attack impossible to parry or dodge
Nerves of Steel - Reroll a test to avoid being pinned.
Quick Draw - Ready as a free action.
Resistance (Psy) - +10 bonus to resist.
True Grit - Reduce critical damage you take.
Unarmed Master - Attacks do 1d10-3+SB.
Total Recall - Recall trivial facts and minor details.
Hatred (Orks) - +10 to attack orks.
Talented (Tracking) - +10 to tracking
Rapid Reload - Reduced reload time.
Combat Sense - Use Per instead of AG for initative
Mighty Shot - +2 damage with ranged attacks
Marksman - No penalty's for firing at long range
Deadeye Shot - CAlled shots are at -10 penalty
Storm of Iron - Cause additional damage against hordes.
Target Selection - Shoot into melee without penalty

Skills:
Awareness +10				- 70
Ciphers						- 45
Climb 						- 40
Dodge						- 55
Common Lore (AA)			- 45 
Common Lore (Imperium)		- 45
Common Lore (War)			- 45 
Drive (Ground Vehicles)		- 55
Concealment +10				- 70
Intimidate					- 40
Literacy					- 45 
Navigation (Surface)		- 45
Scholastic Lore (Codex)		- 45
Silent Move					- 60
Speak Language				- 45
Tactics (Sniper Warfare)	- 45
Tracking					- 55
Common Lore (Deathwatch) 	- 45
Forbidden Lore (Xenos) 		- 45
Survival +10				- 40 
Shadowing					- 60
Demolition +10				- 40
Slight of Hand				- 55
Swim						- 40
Ciphers (Chapter Runes)		- 45
Search						- 60
Carouse 					- 40

Traits:
Unnatural Strength X2
Unnatural Toughness X2

Equipment:
Silenced Bolt Pistol. 
		Pistol 30m S/3/– 2d10+5 X 5 14 Full Tearing 5.5 5†
		- Very similar to standard pistol. Accurate, awareness tests to hear suffer -30 and halved range.
		
Stalker Bolter
		Basic 200m S/–/– 2d10+5 X 5 24 Full (Accurate, Tearing) 17 15 Respected
		Silencer
		
		
Power Armor
3 Frag Grenades
3 Krak Grenades
Combat Knife
Rep. Cement
Trapping
Bolter.

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ProfessorCurly
Mar 28, 2010







old black sex movies Anaziat Atid
sexy nurse sex video The Angel of Babel

Atid is a strange being, even by the standards of the Deathwatch. Where he arrived from, he didn't say. He bears the markings of his chapter openly, but does not speak of his past triumphs or campaign. The Watch Captains pressed him repeatedly, but even their most prying of interrogations could not penetrate his silence and evasiveness. He is obviously a member of the Deathwing, but he gives no reason for why he has taken The Oath to serve so far from his chapter. He came bearing both his Terminator Armor and Power Armor, both laden with relics - gauntlets from the Imperia Maxima era, even a helm from the earliest days of the Great Crusade itself. Moreover, he arrived with a strange pattern of jump-pack, that has so far defied all attempts at identification. It is fashioned with banks of jets in the shape of the holy Aquilla, and can even bear aloft his Tactical Dreadnought Armor without trouble. Discovering such a relic would of course be possible in the wide galaxy, but all of these combined make Atid an extremely suspicious figure.

However, he is unquestionably loyal. He accepts his missions without comment, and so long as topics do not stray too far toward his past he is even fairly open compared to other Dark Angels. Whatever happened in his past, he has great experience hunting the Xeno and how to undo their vile works. Some even think there might be a latent psychic talent deep in his mind, but the real answer to his ability to predict and react to alien threats is much simpler: he can speak their language.

Truthfully, Atid is himself a relic. Long ago, in a different age he was a member of the Dark Angels Legion, set forth to conquest. Then the great Brothers War came, and split his brotherhood in two. He isn't sure even now what side he fought for, for he was wounded and sealed himself in stasis for long millenia. When he was awoken, his resting place had become a battlefield. A team of apothecaries moved away as a white terminator approached.

"For whom do you fight?" the terminator demanded.

"For whom do you?"

The Terminator raised its weapon, and was going to strike down Atid when the Xenos arrived. Strange humanoids in large armor, cutting down the marines with cold efficiency. Atid rose to the challenge and attacked, but rather than killing him the aliens wrestled him down and sedated him.

Thus he served the Tau for a time, learning about the fate of his Imperium and the great war so long ago. He paid his debt to the Xenos - fighting for them, teaching them. When he viewed his debt paid he collected his armor, painstakingly rebuilt from the remains of his original armor and the collection of parts that had been brought to him during his time with the Tau, and set back for the Imperium. He eventually found his way to the Deathwatch and began his new life, and he has learned much from his time among the aliens...

quote:

Name: Anaziat Atid
Career: Assault Marine/Deathwatch Terminator
Chapter: Dark Angels
Demeanor: Stoic, Son of the Lion
History: Encountered the Fallen sex missionary position video Heh

WS: 45 30 + 10 + 5
BS: 45 30 + 10 + 5
STR: 40 30 + 10
TGH: 40 30 + 10
AGI: 60 30 + 20 + 5 + 5
INT: 60 30 + 20 + 5 + 5
PER: 60 30 + 20 + 5 + 5
WIL: 50 30 + 20
FEL: 30 30 + 0

Wounds: 25
FP: 5

IP: 0
CP: 0
Renown: 50(Distinguished)

Skills:
Awareness (Per) +20
Ciphers (Chapter Runes) (Int)
Ciphers (Deathwatch) (Int)
Ciphers (Xenos Markings) (Int) +20
Climb (S)
Common Lore (Adeptus Astartes, Imperium, War) (Int)
Concealment (Ag)
Dodge (Ag)
Drive (Ground Vehicles) (Ag)
Forbidden Lore (Xenos) (Int) +10
Intimidate (X)
Literacy (Int)
Navigation (Surface) (Int)
Pilot (Personal) (Ag) +30 (Talented)
Scholastic Lore (Codex Astartes) (Int)
Silent Move (Ag)
Speak Language (Eldar) (Int) +20
Speak Language (High Gothic) (Int) +10
Speak Language (Kroot) (Int) +10
Speak Language (Low Gothic) (Int) +10
Speak Language (Tau) (Int) +20
Speak Language (Techna Lingua) (Int) +20
Tactics (Stealth and Recon) (Int)
Tracking (Int)
Trade (Armourer) (Ag) +20

Talents:
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Deathwatch Training
Heightened Senses (Hearing, Sight)
Killing Strike
Lightning Attack
Nerves of Steel
Paranoia
Quick Draw
Rapid Reaction
Resistance (Psychic Powers)
Scrutiny (Per)
Signature Wargear (Master)
Swift Attack
Talented (Pilot: Personal)
True Grit
Unnarmed Master

Traits:
Unnatural Strength(x2)
Unnatural Toughness(x2)


Special Abilities:
angel of death
The Assault Marine gains the Swift Attack Talent.

Wrathful descent
When making a Charge against a Horde, the Assault Marine
may inflict an additional 1d10 damage to the Horde’s
Magnitude after a successful melee attack. This ability only
functions when in Squad Mode.

Equipment:
Astartes Power Armour (MK VII "Aquila" Armour)
-Thy strength be legend
Helm of Mordicus:
Mk2 helmet, dating from the very outset of the Great Crusade. kate moss naked photos How could he have gotten this?~
Its Machine Spirit is a veteran indeed.
AP 7 to the head and Mk2 Auto-senses.
It also grants +5 Ballistic Skill
+10 to Command Tests
+5 Fellowship when dealing with other Space Marines.

Astartes Terminator Armor (MK???)
-Combat Shield
-Thunder Hammer
Gauntlets of Xirion: video of painful sex Truly a repository of ancient relics
Mk4 gauntlets (with AP7)
+10 Weapon Skill bonus
+5 Fellowship bonus when dealing with anyone loyal to the Imperium.

Master Crafted Astartes Jump Pack ??? Pattern (Signature Item)
+2 Initiative

Astartes Chainsword
Astartes Bolt Pistol
Combat Knife
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair Cement
1 Robe of Secrets (Forbidden Lore: Xenos)

Experience Spent: 28000/28000(16000/16000 Usable)
Starting 1000/1000
-Trade (Armourer) - 600xp
-Forbidden Lore (Xenos) - 400xp

Rank 1 4000/4000
-Simple Intelligence - 800
-Ciphers (Xenos Markings) - 200
-Forbidden Lore (Xenos) + 10 - 400
-Signature Wargear - 500
-Simple Weapon Skill - 200
-Paranoia - 500
-Simple Perception - 200
-Intermediate Perception - 500
-Simple Agility - 200
-Intermediate Agility - 500xp

Rank 2 4000/4000
-Ciphers (Xenos Markings) +10 - 400
-Pilot (Personal) +10 - 500
-Trade (Armourer) +10 - 400
-Awareness +10 - 300
-Signature Wargear (Master) - 1000
-Scrutiny - 400
-Seak Language (Tau) - 100
-Seak Language (Tau)+10 - 100
-Seak Language (Kroot) - 100
-Seak Language (Kroot)+10 - 100
-Speak Language (Eldar) - 100
-Speak Language (Eldar) +10 - 100
-Speak Language (Techna Lingua) - 100
-Speak Language (Techna Lingua) +10 - 100
-Speak Language (High Gothic) +10 - 100
-Speak Language (Low Gothic) +10 - 100

Rank 3 4000/4000
-Ciphers (Xenos Markings) +20 - 400
-Pilot (Personal) +20 - 500
-Trade (Armourer) +20 - 400
-Talented (Pilot: Personal) - 500
-Rapid Reaction - 500
-Awareness +20 - 800
-Speak Language (Tau) +20 - 100
-Speak Language (Eldar) +20 - 100
-Speak Language (Techna Lingua) +20 - 100
-Lightning Attack - 600

Rank 4 3000/3000
-Deathwing Terminator

Before you ask, I totally didn't intend for him to get all the loving relics, that was actually the will of the Dice Roll :3

Real Story: During a long running apocalypse campaign, one of my main opponents was a Dark Angels player who had essentially an entire Deathwing. Early on, he declared on of my ally's commanders a member of the "Fallen" and deployed his entire force to kill/capture him. I figured out what was going on and deployed my Tau to respond, and over the course of that game eliminated the Deathwing and captured the Fallen for myself.

No matter how hard he tried he never retrieved that Fallen in the campaign, and eventually I made this model as a taunt to him about his failure :3

It's a Chaos Terminator with all the worst bits cut down, a modified XV-8 jump pack, shield generator and a Tau Plasma rifle. Anyway, it's probably not appropriate for this game but since I shared Arbo (who is my dad's commander from that same campaign, modified slightly) I thought I'd post this guy too.

[09:53] <professorcurly> .roll 1d5 History Table
[09:53] <imouto> professorcurly: History Table: 4 (1d5=4)
[09:53] <professorcurly> .roll 1d10 SkilloftheArtificer
[09:53] <imouto> professorcurly: SkilloftheArtificer: 7 (1d10=7)
[09:55] <professorcurly> .roll 1d5 historytablePA
[09:55] <imouto> professorcurly: historytablePA: 5 (1d5=5)
[09:55] <professorcurly> .roll 1d5 historytable
[09:55] <imouto> professorcurly: historytable: 4 (1d5=4)
[09:55] <professorcurly> .roll 1d10 SkilloftheArtificer
[09:55] <imouto> professorcurly: SkilloftheArtificer: 10 (1d10=10)

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Viva Miriya
Jan 9, 2007



Esser get on IRC! Can't write my bio without some important answers!

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Viva Miriya
Jan 9, 2007



Also can signature wargear bump up armor craftsmanship. Also offering my last 750 exp to take Armour-Monger. I have maxed out armourer plus talented so I should be able to get past the techmarine prerequisite.

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Viva Miriya
Jan 9, 2007



Bio posted lets talk details later.

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Rockopolis
Dec 21, 2012

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Bio posted.
Fixed the remembered to add Pilot (Personal); the free video porn hardcore Errata says it's a rank 1 General advance for 100xp, and, well, I always liked the idea of an entire Kill Team swooping around the battlefield.

Hey Esser-Z, any way I can swing that "Covered in Blood" armor history? I think it'd be hilarious if I could start the game with Fear(3).

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ProfessorCurly
Mar 28, 2010



kim kadashians sex tape Ira Tabel
shake that ass nude She'll rip your motherfucking balls off

The Adeptus Angrinus are not known for "tolerance". However, as the
41st Millenium dawned their chapter master, Temperus Maximus, made
a decree - that the Angry Marines would come out of the Dark Age of
Technology and allow female marines into their ranks. No sooner had
the words left his mouth, than the Angry Marines were threatening
outright rebellion. Women were disruptive, emotional. They were
physically weaker. Dispositioned to things other than combat. These
and many other biotruths were brought forth by the brothers of the
Angry Marines.

Temperus was unswayed.

"fat girl having sex Oh, so in the grim darkness of the 41st Millenium there is only
SEXISM huh? Why don't you go post on the voxnet about it you dickless
shitheels.
"

So the search began. Female recruits were brought in for the first
time and despite all attempts to force them to fail, they started
passing the trials and surviving the transfiguration process. One of
the first female Angry Marines was Ira Tabel, a woman who was
otherwise destined for the Sororitas. The sergeant in charge of her
training was brutal, unfair and generally a shithead. When she passed
anyway, he nearly choked to death on his own impotent rage.

Luckily, Ira was all-too happy to solve that problem. When she was
handed her new weapon, a chain-wrench, her first action with it was to
turn it on her former trainer, whereupon she beat him nearly to death.
What happened in this process isn't known, but it is suspected that
she caused so much organ damage the carefully maintained hormone balance
in the other marine's body was thrown off. What is known is that the
injured marine quickly reformed proper male genatalia. Ira then
ripped off said genetalia and shoved it down his throat, choking him
to death in front of the other new recruits, the other training marines
and even the Chapter Master himself.

Temperus Maximus couldn't stop laughing for three days. Even when he
was presiding over the funeral of the fallen battle-brother, he couldn't
make it halfway through his speech without breaking down into a fit
of giggles that eventually left him in tears.

When an Inquisitorial representative arrived demanding the Angry Marines
provide a new recruit for the Deathwatch, he started laughing again.

"erica lauren free porn Man, I have the perfect person for the job. Ya I know you didn't
tell me the job, but it doesn't matter. She'll be /perfect/.
"


quote:

Name: Ira Tabel
Career: Assault Marine
Chapter: ANGRY MARINES
Demeanor: ANGRY
Chapter Demeanor: EVEN ANGRIER

WS: 80 30 + 20 + 10 + 5 + 5 + 5 + 5
BS: 25 30 + 0 - 5
STR: 70(20) 30 +20 + 5 + 5 + 5 + 5
TGH: 50 30 +20
AGI: 50 30 +20
INT: 40 30 +10
PER: 40 30 +10
WIL: 50 30 +20
FEL: 30 30 +0

Wounds: 23
FP: 5

IP: 0
CP: 0
Renown: 50(Distinguished)

Skills:
Acrobatics (Ag)
Awareness (Per) +20
Ciphers (Chapter Runes) (Int)
Climb (S)
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) (Int)
Concealment (Ag)
Dodge (Ag)
Drive (Ground Vehicles) (Ag)
Forbidden Lore (Xenos) Int
Intimidate (X)
Literacy (Int)
Navigation (Surface) (Int)
Pilot (Personal) (Ag) +20
Scholastic Lore (Codex Astartes) (Int)
Silent Move (Ag)
Speak Language (High Gothic, Low Gothic) (Int)
Tactics (Assault Doctrine) (Int)
Tracking (Int)

Talents:
Ambidextrous
Astartes Weapon Training
Berserk Charge
Bulging Biceps
Combat Master
Crushing Blow
Deatchwatch Training
Double Team
Flesh Render
Frenzy
Furious Assault
Heightened Senses (Hearing, Sight)
Hunter of Aliens
Killing Strike
Lightning Attack
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Scourge of Heretics
Signature Wargear (Master)
True Grit
Two-Weapon Wielder (Melee)
Unnarmed Master

Traits:
Unnatural Strength(x2)
Unnatural Toughness(x2)


Special Abilities:
Wrathful Descent
When making a Charge against a Horde, the Assault Marine
may inflict an additional 1d10 damage to the Horde’s
Magnitude after a successful melee attack. This ability only
functions when in Squad Mode.

Master-Crafted Chain-Wrench
Melee 1d10+25 Dam:R Pen:4 Special: Unbalanced, Tearing
+10 WS/+2 Damage
+10 Attack Rolls
Crushing Blow

+10 WS/+2 Damage to Aliens/Heretics

Equipment:
Astartes Power Armour (MK VII "Aquila" Armour)
-Wrath Like Lightning
x2 Combat Knifes
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair Cement
-Dual Master Crafted Chain-Wrenches (Counts-as Chainaxes)
-+10 to Attacks


Experience Spent: 28000/28000(16000/16000 Usable)
Starting 1000/1000
Toe-to-Toe - 200
Flesh Render - 400
Furious Assault - 400

Rank 1 4000/4000
Weapon Skill (Simple - Expert) - 3200
Strength (Simple - Intermediate) - 700
Acrobatics - 100

Rank 2 4000/4000
Strength (Trained - Expert) - 2500
Two-Weapon Wielder (Melee) - 500
Hunter of Aliens - 1000

Rank 3 4000/4000
Crushing Blow - 600
Combat Master - 300
Lightnign Attack - 600
Berserk Charge - 700
Awareness +10 - 300
Awareness +20 - 800
Pilot (Personal) +10 - 500
Double Team - 200

Rank 4 3000/3000
-Scourge of Heretics - 1000
-Pilot(Personal) +20 - 500
-Signature Wargear - 500
-Signature Wargear(Master) - 1000

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